func (f *frontend) VisibleRegion(bv *backend.View) Region { // TODO return Region{0, bv.Size()} }
func (t *tbfe) renderView(v *backend.View, lay layout) { p := util.Prof.Enter("render") defer p.Exit() sx, sy, w, h := lay.x, lay.y, lay.width, lay.height vr := lay.visible runes := v.Substr(vr) x, y := sx, sy ex, ey := sx+w, sy+h style, _ := v.Settings().Get("caret_style", "underline").(string) inverse, _ := v.Settings().Get("inverse_caret_state", false).(bool) caretStyle := getCaretStyle(style, inverse) oldCaretStyle := caretStyle caretBlink, _ := v.Settings().Get("caret_blink", true).(bool) if caretBlink && blink { caretStyle = 0 } tabSize := 4 if i, ok := v.Settings().Get("tab_size", tabSize).(int); ok { tabSize = i } lineNumbers, _ := v.Settings().Get("line_numbers", true).(bool) recipe := v.Transform(vr).Transcribe() fg, bg := defaultFg, defaultBg sel := v.Sel() line, _ := v.RowCol(vr.Begin()) eofline, _ := v.RowCol(v.Size()) lineNumberRenderSize := len(intToRunes(eofline)) for i, r := range runes { fg, bg = defaultFg, defaultBg if lineNumbers { renderLineNumber(&line, &x, y, lineNumberRenderSize, fg, bg) } curr := 0 o := vr.Begin() + i for curr < len(recipe) && (o >= recipe[curr].Region.Begin()) { if o < recipe[curr].Region.End() { fg = palLut(render.Colour(recipe[curr].Flavour.Foreground)) bg = palLut(render.Colour(recipe[curr].Flavour.Background)) } curr++ } iscursor := sel.Contains(Region{o, o}) if iscursor { fg = fg | caretStyle termbox.SetCell(x, y, ' ', fg, bg) } if r == '\t' { add := (x + 1 + (tabSize - 1)) &^ (tabSize - 1) for ; x < add; x++ { if x < ex { termbox.SetCell(x, y, ' ', fg, bg) } // A long cursor looks weird fg = fg & ^(termbox.AttrUnderline | termbox.AttrReverse) } continue } else if r == '\n' { x = sx if y++; y > ey { break } else if lineNumbers { // This results in additional calls to renderLineNumber. // Maybe just accumulate positions needing line numbers, rendering them // after the loop? renderLineNumber(&line, &x, y, lineNumberRenderSize, defaultFg, defaultBg) } continue } if x < ex { termbox.SetCell(x, y, r, fg, bg) } x++ } fg, bg = defaultFg, defaultBg // Need this if the cursor is at the end of the buffer o := vr.Begin() + len(runes) iscursor := sel.Contains(Region{o, o}) if iscursor { fg = fg | caretStyle termbox.SetCell(x, y, ' ', fg, bg) } // restore original caretStyle before blink modification caretStyle = oldCaretStyle if rs := sel.Regions(); len(rs) > 0 { if r := rs[len(rs)-1]; !vr.Covers(r) { t.Show(v, r) } } fg, bg = defaultFg, palLut(render.Colour{28, 29, 26, 1}) y = t.window_layout.height - statusbarHeight // Draw status bar bottom of window for i := 0; i < t.window_layout.width; i++ { termbox.SetCell(i, y, ' ', fg, bg) } go t.renderLStatus(v, y, fg, bg) // The right status rns := []rune(fmt.Sprintf("Tab Size:%d %s", tabSize, "Go")) x = t.window_layout.width - 1 - len(rns) addRunes(x, y, rns, fg, bg) }