// DrawClosedLine draws the line represented by the Points and closes it. func DrawClosedLine(p Points, width, height float64, name string) { // Initialize the graphic context on an RGBA image dest := image.NewRGBA(image.Rect(0, 0, int(width), int(height))) gc := draw2dimg.NewGraphicContext(dest) // Set some properties gc.SetStrokeColor(color.RGBA{0x44, 0x44, 0x44, 0xff}) gc.SetLineWidth(5) paths := []*draw2d.Path{} // Draw a path for idx, point := range p[:len(p)] { path := new(draw2d.Path) path.MoveTo(float64(point.X), height-float64(point.Y)) if idx < len(p)-1 { path.LineTo(float64(p[idx+1].X), height-float64(p[idx+1].Y)) } else { path.LineTo(float64(p[0].X), height-float64(p[0].Y)) } paths = append(paths, path) } gc.Stroke(paths...) gc.FillStroke() // Save to file draw2dimg.SaveToPngFile(name, dest) }
func drawPolyLine(img *image.RGBA, color color.Color, coords [][]float64) { path := new(draw2d.Path) for i, coord := range coords { if i == 0 { path.MoveTo(coord[0], coord[1]) } else { path.LineTo(coord[0], coord[1]) } } gc := draw2dimg.NewGraphicContext(img) gc.SetStrokeColor(color) gc.Stroke(path) }
func (r *Renderer) coordsAsPath(coords geom.Coordinates) *draw2d.Path { path := new(draw2d.Path) for i, point := range coords { x, y, _ := r.m.Srs.Forward(point[0], point[1]) x, y = r.matrix.TransformPoint(x, y) if math.IsNaN(x) || math.IsInf(x, 1) { continue } if i == 0 { path.MoveTo(x, y) } else { path.LineTo(x, y) } } return path }
func Draw(img *image.RGBA, col color.RGBA, box shp.Box, shape shp.Shape) error { poly, ok := shape.(*shp.Polygon) if !ok { return fmt.Errorf("cannot draw non-polygon shape") } gc := draw2dimg.NewGraphicContext(img) gc.SetStrokeColor(col) gc.SetLineWidth(1) rect := img.Bounds() dx := float64(rect.Max.X-rect.Min.X) / (box.MaxX - box.MinX) dy := float64(rect.Max.Y-rect.Min.Y) / (box.MaxY - box.MinY) for i, start := range poly.Parts { end := len(poly.Points) if i+1 < len(poly.Parts) { end = int(poly.Parts[i+1]) } part := poly.Points[start:end] path := draw2d.Path{} for j, p := range part { x := ((p.X - box.MinX) * dx) y := ((box.MaxY - p.Y) * dy) if j == 0 { path.MoveTo(x, y) } else { path.LineTo(x, y) } } path.Close() gc.Stroke(&path) } return nil }