Esempio n. 1
0
func setupFontDictionaries(sizes ...int) {
	dictionary_mutex.Lock()
	defer dictionary_mutex.Unlock()
	if font_dict == nil {
		font_dict = make(map[int]*gui.Dictionary)
	}

	font, err := loadFont()
	if err != nil {
		Error().Fatalf("Failed to load font: %v", err)
	}
	// render.Init()

	for _, size := range sizes {
		d, err := loadDictionaryFromFile(size)
		if err == nil {
			font_dict[size] = d
		} else {
			d = gui.MakeDictionary(font, size)
			font_dict[size] = d
			err = saveDictionaryToFile(d, size)
			if err != nil {
				Warn().Printf("Unable to save dictionary (%d) to file: %v\n", size, err)
			}
		}
	}
}
Esempio n. 2
0
func GetDictionary(size int) *gui.Dictionary {
	dictionary_mutex.Lock()
	defer dictionary_mutex.Unlock()
	if font_dict == nil {
		font_dict = make(map[int]*gui.Dictionary)
	}
	if _, ok := font_dict[size]; !ok {
		d, err := loadDictionaryFromFile(size)
		if err == nil {
			font_dict[size] = d
		} else {
			Warn().Printf("Unable to load dictionary (%d) from file: %v", size, err)
			font, err := loadFont()
			if err != nil {
				Error().Fatalf("Unable to load font: %v", err)
			}
			d = gui.MakeDictionary(font, size)
			err = saveDictionaryToFile(d, size)
			if err != nil {
				Warn().Printf("Unable to save dictionary (%d) to file: %v", size, err)
			}
			font_dict[size] = d
		}
	}

	return font_dict[size]
}