func (ui *UiLib) Connect(button qml.Object) { if !ui.connected { ui.eth.Start() ui.connected = true button.Set("enabled", false) } }
func (ctrl *Control) Snapshot(request qml.Object) { if request.Int("status") != 2 { return } f, err := os.Create(os.Args[2]) if err != nil { ctrl.done <- err return } defer f.Close() img := ctrl.win.Snapshot() err = png.Encode(f, img) if err != nil { os.Remove(os.Args[2]) } ctrl.done <- err }
func (g *Game) StartNewGame(parent qml.Object, dialog qml.Object) { for _, b := range g.Board { if b != nil { b.Destroy() } } g.parent = parent g.dialog = dialog score := 0 g.parent.Set("score", score) g.Score.Set("text", "Score: "+strconv.Itoa(score)) w := parent.Int("width") h := parent.Int("height") blockSize := parent.Int("blockSize") g.MaxColumn = w / blockSize g.MaxRow = h / blockSize g.MaxIndex = g.MaxColumn * g.MaxRow g.Block.BlockSize = blockSize g.Board = make([]qml.Object, g.MaxIndex, g.MaxIndex) for col := 0; col < g.MaxColumn; col++ { for row := 0; row < g.MaxRow; row++ { g.Board[g.index(col, row)] = g.Block.createBlock(col, row, parent) } } g.started = true }
func (ctrl *Control) TextReleased(text *qml.Object) { x := text.Int("x") y := text.Int("y") width := text.Int("width") height := text.Int("height") ctrl.Emit(x+15, y+height/2) ctrl.Emit(x+width/2, 1.0*y+height/2) ctrl.Emit(x+width-15, 1.0*y+height/2) go func() { time.Sleep(500 * time.Millisecond) messages := []string{"Hello", "Hello", "Hacks"} ctrl.Message = messages[rand.Intn(len(messages))] + " from Go!" qml.Changed(ctrl, &ctrl.Message) }() }
func (ctrl *Control) ChangedPolje1(text qml.Object) { fmt.Printf("changed %#v\n", text.String("text")) }
func (ctrl *Control) Done(emitter *qml.Object) { emitter.Destroy() }
func (g *Game) DestroyBlock(block qml.Object, t int) { go func() { time.Sleep(time.Duration(t) * time.Millisecond) block.Destroy() }() }