Esempio n. 1
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// GetNextConfigBuild returns the build that will be executed next for the given
// build configuration. It also returns the indication whether there are
// currently running builds, to make sure there is no race-condition between
// re-listing the builds.
func GetNextConfigBuild(lister buildclient.BuildLister, namespace, buildConfigName string) (*buildapi.Build, bool, error) {
	var (
		nextBuild           *buildapi.Build
		hasRunningBuilds    bool
		previousBuildNumber int64
	)
	builds, err := buildutil.BuildConfigBuilds(lister, namespace, buildConfigName, func(b buildapi.Build) bool {
		switch b.Status.Phase {
		case buildapi.BuildPhasePending, buildapi.BuildPhaseRunning:
			hasRunningBuilds = true
			return false
		}
		// Only 'new' build can be scheduled to run next
		return b.Status.Phase == buildapi.BuildPhaseNew
	})
	if err != nil {
		return nil, hasRunningBuilds, err
	}

	for i, b := range builds.Items {
		buildNumber, err := buildutil.BuildNumber(&b)
		if err != nil {
			return nil, hasRunningBuilds, err
		}
		if previousBuildNumber == 0 || buildNumber < previousBuildNumber {
			nextBuild = &builds.Items[i]
			previousBuildNumber = buildNumber
		}
	}
	return nextBuild, hasRunningBuilds, nil
}
Esempio n. 2
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// hasRunningSerialBuild indicates that there is a running or pending serial
// build. This function is used to prevent running parallel builds because
// serial builds should always run alone.
func hasRunningSerialBuild(lister buildclient.BuildLister, namespace, buildConfigName string) bool {
	var hasRunningBuilds bool
	buildutil.BuildConfigBuilds(lister, namespace, buildConfigName, func(b buildapi.Build) bool {
		switch b.Status.Phase {
		case buildapi.BuildPhasePending, buildapi.BuildPhaseRunning:
			switch buildutil.BuildRunPolicy(&b) {
			case buildapi.BuildRunPolicySerial, buildapi.BuildRunPolicySerialLatestOnly:
				hasRunningBuilds = true
			}
		}
		return false
	})
	return hasRunningBuilds
}
Esempio n. 3
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// GetNextConfigBuild returns the build that will be executed next for the given
// build configuration. It also returns the indication whether there are
// currently running builds, to make sure there is no race-condition between
// re-listing the builds.
func GetNextConfigBuild(lister buildclient.BuildLister, namespace, buildConfigName string) ([]*buildapi.Build, bool, error) {
	var (
		nextBuild           *buildapi.Build
		hasRunningBuilds    bool
		previousBuildNumber int64
	)
	builds, err := buildutil.BuildConfigBuilds(lister, namespace, buildConfigName, func(b buildapi.Build) bool {
		switch b.Status.Phase {
		case buildapi.BuildPhasePending, buildapi.BuildPhaseRunning:
			hasRunningBuilds = true
			return false
		}
		// Only 'new' build can be scheduled to run next
		return b.Status.Phase == buildapi.BuildPhaseNew
	})
	if err != nil {
		return nil, hasRunningBuilds, err
	}

	nextParallelBuilds := []*buildapi.Build{}
	for i, b := range builds.Items {
		buildNumber, err := buildutil.BuildNumber(&b)
		if err != nil {
			return nil, hasRunningBuilds, err
		}
		if buildutil.BuildRunPolicy(&b) == buildapi.BuildRunPolicyParallel {
			nextParallelBuilds = append(nextParallelBuilds, &builds.Items[i])
		}
		if previousBuildNumber == 0 || buildNumber < previousBuildNumber {
			nextBuild = &builds.Items[i]
			previousBuildNumber = buildNumber
		}
	}
	nextBuilds := []*buildapi.Build{}
	// if the next build is a parallel build, then start all the queued parallel builds,
	// otherwise just start the next build if there is one.
	if nextBuild != nil && buildutil.BuildRunPolicy(nextBuild) == buildapi.BuildRunPolicyParallel {
		nextBuilds = nextParallelBuilds
	} else if nextBuild != nil {
		nextBuilds = append(nextBuilds, nextBuild)
	}
	return nextBuilds, hasRunningBuilds, nil
}
Esempio n. 4
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// cancelPreviousBuilds cancels all queued builds that have the build sequence number
// lower than the given build. It retries the cancellation in case of conflict.
func (s *SerialLatestOnlyPolicy) cancelPreviousBuilds(build *buildapi.Build) []error {
	bcName := buildutil.ConfigNameForBuild(build)
	if len(bcName) == 0 {
		return []error{}
	}
	currentBuildNumber, err := buildutil.BuildNumber(build)
	if err != nil {
		return []error{NewNoBuildNumberAnnotationError(build)}
	}
	builds, err := buildutil.BuildConfigBuilds(s.BuildLister, build.Namespace, bcName, func(b buildapi.Build) bool {
		// Do not cancel the complete builds, builds that were already cancelled, or
		// running builds.
		if buildutil.IsBuildComplete(&b) || b.Status.Phase == buildapi.BuildPhaseRunning {
			return false
		}

		// Prevent race-condition when there is a newer build than this and we don't
		// want to cancel it. The HandleBuild() function that runs for that build
		// will cancel this build.
		buildNumber, _ := buildutil.BuildNumber(&b)
		return buildNumber < currentBuildNumber
	})
	if err != nil {
		return []error{err}
	}
	var result = []error{}
	for _, b := range builds.Items {
		err := wait.Poll(500*time.Millisecond, 5*time.Second, func() (bool, error) {
			b.Status.Cancelled = true
			err := s.BuildUpdater.Update(b.Namespace, &b)
			if err != nil && errors.IsConflict(err) {
				glog.V(5).Infof("Error cancelling build %s/%s: %v (will retry)", b.Namespace, b.Name, err)
				return false, nil
			}
			return true, err
		})
		if err != nil {
			result = append(result, err)
		}
	}
	return result
}
Esempio n. 5
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						break
					}
					continue
				}
				// When the the other two builds we started after waiting for the first
				// build to become running are Pending, verify the first build is still
				// running (so the other two builds are started in parallel with first
				// build).
				// TODO: This might introduce flakes in case the first build complete
				// sooner or fail.
				if build.Status.Phase == buildapi.BuildPhasePending {
					c := buildclient.NewOSClientBuildClient(oc.Client())
					firstBuildRunning := false
					_, err := buildutil.BuildConfigBuilds(c, oc.Namespace(), bcName, func(b buildapi.Build) bool {
						if b.Name == startedBuilds[0] && b.Status.Phase == buildapi.BuildPhaseRunning {
							firstBuildRunning = true
						}
						return false
					})
					o.Expect(err).NotTo(o.HaveOccurred())
					o.Expect(firstBuildRunning).Should(o.BeTrue())
					counter++
				}
				// When the build failed or completed prematurely, fail the test
				o.Expect(buildutil.IsBuildComplete(build)).Should(o.BeFalse())
				if counter == 2 {
					break
				}
			}
			o.Expect(counter).Should(o.BeEquivalentTo(2))
		})
	})
Esempio n. 6
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// Complete completes all the required options.
func (o *CancelBuildOptions) Complete(f *clientcmd.Factory, cmd *cobra.Command, args []string, in io.Reader, out io.Writer) error {
	o.In = in
	o.Out = out
	o.ErrOut = cmd.OutOrStderr()
	o.ReportError = func(err error) {
		o.HasError = true
		fmt.Fprintf(o.ErrOut, "error: %s\n", err.Error())
	}

	if len(args) == 0 {
		return kcmdutil.UsageError(cmd, "Must pass a name of a build or a buildconfig to cancel")
	}

	namespace, _, err := f.DefaultNamespace()
	if err != nil {
		return err
	}

	if len(o.States) == 0 {
		// If --state is not specified, set the default to "new", "pending" and
		// "running".
		o.States = []string{"new", "pending", "running"}
	} else {
		for _, state := range o.States {
			if len(state) > 0 && !isStateCancellable(state) {
				return kcmdutil.UsageError(cmd, "The '--state' flag has invalid value. Must be one of 'new', 'pending', or 'running'")
			}
		}
	}

	client, _, err := f.Clients()
	if err != nil {
		return err
	}
	o.Namespace = namespace
	o.Client = client
	o.BuildLister = buildclient.NewOSClientBuildClient(client)
	o.BuildClient = client.Builds(namespace)
	o.Mapper, _ = f.Object(false)

	for _, item := range args {
		resource, name, err := cmdutil.ResolveResource(buildapi.Resource("builds"), item, o.Mapper)
		if err != nil {
			return err
		}

		switch resource {
		case buildapi.Resource("buildconfigs"):
			list, err := buildutil.BuildConfigBuilds(o.BuildLister, o.Namespace, name, nil)
			if err != nil {
				return err
			}
			for _, b := range list.Items {
				o.BuildNames = append(o.BuildNames, b.Name)
			}
		case buildapi.Resource("builds"):
			o.BuildNames = append(o.BuildNames, strings.TrimSpace(name))
		default:
			return fmt.Errorf("invalid resource provided: %v", resource)
		}
	}

	return nil
}