func (s *VoxelsMesh) UpdatePoint(point v.Vector3i) { b := point.Div3I(s.config.BlockSize) b.Sub(s.blockStart) baSize := s.config.BlockArraySize if b.X < 0 || b.X >= baSize.X || b.Y < 0 || b.Y >= baSize.Y || b.Z < 0 || b.Z >= baSize.Z { return } id := b.X + b.Y*baSize.X + b.Z*baSize.X*baSize.Y s.blockArray[id].State = VMB_DIRTY }