Esempio n. 1
0
func NewApp(conf Config) *App {
	runtime.LockOSThread()
	err := sdl.Init(sdl.INIT_EVERYTHING &^ sdl.INIT_AUDIO)
	ck(err)

	sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "best")
	wflag := sdl.WINDOW_RESIZABLE
	if conf.Fullscreen {
		wflag |= sdl.WINDOW_FULLSCREEN_DESKTOP
	}
	window, renderer, err := sdl.CreateWindowAndRenderer(DisplayWidth, DisplayHeight, wflag)
	ck(err)

	window.SetTitle("Arkanoid")
	renderer.SetLogicalSize(DisplayWidth, DisplayHeight)

	return &App{
		window:   window,
		renderer: renderer,
	}
}
Esempio n. 2
0
func main() {
	log.SetFlags(0)
	runtime.LockOSThread()
	flag.Parse()

	err := sdl.Init(sdl.INIT_VIDEO | sdl.INIT_TIMER)
	ck(err)
	defer sdl.Quit()

	sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "best")
	window, renderer, err = sdl.CreateWindowAndRenderer(W, H, sdl.WINDOW_RESIZABLE)
	ck(err)

	renderer.SetLogicalSize(W, H)
	window.SetTitle("Cat Clock")

	cat = loadImage(catb)
	eyes = loadImage(eyesb)
	hand.minute = makeTexture(ML*2, ML*2)
	hand.hour = makeTexture(HL+5, HL+5)
	for i := 0; i <= C; i++ {
		tail = append(tail, renderTail(float64(i)*math.Pi/C))
		eye = append(eye, renderEye(float64(i)*math.Pi/C))
	}

	renderer.SetTarget(nil)
	ticker := time.Tick(FPS)
	for {
		event()
		select {
		case <-ticker:
			update()
		default:
		}
		draw()
	}
}