Esempio n. 1
0
func main() {
	runtime.GOMAXPROCS(runtime.NumCPU())
	remoting.Start("127.0.0.1:8080")
	clients := hashset.New()
	props := actor.FromFunc(func(context actor.Context) {
		switch msg := context.Message().(type) {
		case *messages.Connect:
			log.Printf("Client %v connected", msg.Sender)
			clients.Add(msg.Sender)
			msg.Sender.Tell(&messages.Connected{Message: "Welcome!"})
		case *messages.SayRequest:
			notifyAll(clients, &messages.SayResponse{
				UserName: msg.UserName,
				Message:  msg.Message,
			})
		case *messages.NickRequest:
			notifyAll(clients, &messages.NickResponse{
				OldUserName: msg.OldUserName,
				NewUserName: msg.NewUserName,
			})
		}
	})
	actor.SpawnNamed(props, "chatserver")
	console.ReadLine()
}
Esempio n. 2
0
func main() {
	runtime.GOMAXPROCS(runtime.NumCPU())
	runtime.GC()

	remoting.Start("127.0.0.1:8080")
	props := actor.
		FromProducer(newRemoteActor()).
		WithMailbox(actor.NewBoundedMailbox(1000, 10000))

	actor.SpawnNamed(props, "remote")

	console.ReadLine()
}
Esempio n. 3
0
func main() {
	runtime.GOMAXPROCS(runtime.NumCPU())
	remoting.Start("127.0.0.1:8080")
	//create the channel
	channel := make(chan *messages.MyMessage)

	//create an actor receiving messages and pushing them onto the channel
	props := actor.FromFunc(func(context actor.Context) {
		switch msg := context.Message().(type) {
		case *messages.MyMessage:
			channel <- msg
		}
	})
	actor.SpawnNamed(props, "MyMessage")

	//consume the channel just like you use to
	go func() {
		for msg := range channel {
			log.Println(msg)
		}
	}()

	console.ReadLine()
}