Esempio n. 1
0
func genStarfield(pl, pc int) *gc.Pad {
	pad, err := gc.NewPad(pl, pc)
	if err != nil {
		log.Fatal(err)
	}
	stars := int(float64(pc*pl) * density)
	planets := int(float64(pc*pl) * planet_density)
	for i := 0; i < stars; i++ {
		y, x := rand.Intn(pl), rand.Intn(pc)
		c := int16(rand.Intn(4) + 1)
		pad.AttrOn(gc.A_BOLD | gc.ColorPair(c))
		pad.MovePrint(y, x, ".")
		pad.AttrOff(gc.A_BOLD | gc.ColorPair(c))
	}
	for i := 0; i < planets; i++ {
		y, x := rand.Intn(pl), rand.Intn(pc)
		c := int16(rand.Intn(2) + 5)
		pad.ColorOn(c)
		if i%2 == 0 {
			pad.MoveAddChar(y, x, 'O')
		}
		pad.MoveAddChar(y, x, 'o')
		pad.ColorOff(c)
	}
	return pad
}
Esempio n. 2
0
func (h *SmallHouse) GetColor() gc.Char {
	if !h.Dead {
		return gc.ColorPair(3)
	} else {
		return gc.ColorPair(6) | gc.A_BOLD
	}
}
Esempio n. 3
0
func (v *CursesView) printState(s model.State, showShips bool, inverted bool) {
	if v.colored {
		col := int16(s + 1)
		if !showShips && s == model.Ship {
			col = int16(model.Sea + 1)
		}
		if inverted {
			// number of colors in colorMap
			col += 6
		}
		v.win.AttrOn(cur.ColorPair(col))
		defer v.win.AttrOff(cur.ColorPair(col))
	}
	switch s {
	case model.Sea:
		v.win.Print(".")
	case model.Ship:
		if showShips {
			v.win.Print("#")
		} else {
			v.win.Print(".")
		}
	case model.Shot:
		v.win.Print("*")
	case model.Injured, model.Killed:
		v.win.Print("X")
	default:
		panic(fmt.Errorf("Unhandled state: %v", s))
	}
}
Esempio n. 4
0
func InitNcurseUi() (ui *NcurseUi) {
	ui = &NcurseUi{}

	var err error
	ui.contents, err = goncurses.Init()
	HandleErr(err)

	y, x := ui.contents.MaxYX()

	ui.initColors()

	ui.contents.Resize(y-1, x-MENU_WIDTH)
	ui.contents.MoveWindow(1, MENU_WIDTH)
	ui.contents.Keypad(true)

	ui.titleBar, err = goncurses.NewWindow(1, x, 0, 0)
	HandleErr(err)
	ui.menuBar, err = goncurses.NewWindow(y-1, MENU_WIDTH, 1, 0)
	HandleErr(err)

	ui.menuBar.Border(' ', '|', ' ', ' ', ' ', '|', ' ', ' ')

	ui.titleBar.ColorOn(10)
	ui.titleBar.SetBackground(goncurses.Char('.') | goncurses.ColorPair(10))

	return
}
Esempio n. 5
0
//sets up the initial configuration of curses. Keeps code in main cleaner.
func configCurses(stdscr *gc.Window) {
	if !gc.HasColors() {
		log.Fatal("Example requires a colour capable terminal")
	}
	if err := gc.StartColor(); err != nil {
		log.Fatal("Starting Colors failed:", err)
	}
	gc.Echo(false)

	if err := gc.InitPair(1, gc.C_RED, gc.C_BLACK); err != nil {
		log.Fatal("InitPair failed: ", err)
	}
	gc.InitPair(2, gc.C_BLUE, gc.C_BLACK)
	gc.InitPair(3, gc.C_GREEN, gc.C_BLACK)
	gc.InitPair(4, gc.C_YELLOW, gc.C_BLACK)
	gc.InitPair(5, gc.C_CYAN, gc.C_BLACK)
	gc.InitPair(6, gc.C_MAGENTA, gc.C_WHITE)
	gc.InitPair(7, gc.C_MAGENTA, gc.C_BLACK)

	//set background color to black
	stdscr.SetBackground(gc.Char(' ') | gc.ColorPair(0))

	stdscr.Keypad(true)
	gc.Cursor(1)
	gc.CBreak(true)
	stdscr.Clear()
}
Esempio n. 6
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func newBullet(y, x int) *Bullet {
	w, err := gc.NewWindow(1, 1, y, x)
	if err != nil {
		log.Println("newBullet:", err)
	}
	w.AttrOn(gc.A_BOLD | gc.ColorPair(4))
	w.Print("-")
	return &Bullet{w, true}
}
Esempio n. 7
0
func main() {
	stdscr, err := gc.Init()
	if err != nil {
		log.Fatal("init:", err)
	}
	defer gc.End()

	// HasColors can be used to determine whether the current terminal
	// has the capability of using colours. You could then chose whether or
	// not to use some other mechanism, like using A_REVERSE, instead
	if !gc.HasColors() {
		log.Fatal("Example requires a colour capable terminal")
	}

	// Must be called after Init but before using any colour related functions
	if err := gc.StartColor(); err != nil {
		log.Fatal(err)
	}

	gc.Echo(false)

	// Initialize a colour pair. Should only fail if an improper pair value
	// is given
	if err := gc.InitPair(1, gc.C_RED, gc.C_WHITE); err != nil {
		log.Fatal("InitPair failed: ", err)
	}
	gc.InitPair(2, gc.C_BLACK, gc.C_CYAN)

	stdscr.Println("Type any key to proceed and again to exit")

	// An example of trying to set an invalid color pair
	err = gc.InitPair(-1, gc.C_BLACK, gc.C_CYAN)
	stdscr.Println("An intentional error:", err)

	stdscr.Keypad(true)
	stdscr.MovePrint(12, 30, "Hello, World!!!")
	stdscr.Refresh()
	stdscr.GetChar()
	// Note that background doesn't just accept colours but will fill
	// any blank positions with the supplied character too. Note that newly
	// added text with spaces in it will have the blanks converted to the fill
	// character, if given
	stdscr.SetBackground(gc.Char('*') | gc.ColorPair(2))
	// ColorOn/Off is a shortcut to calling AttrOn/Off(gc.ColorPair(pair))
	stdscr.ColorOn(1)
	stdscr.MovePrint(13, 30, "Hello, World in Color!!!")
	stdscr.ColorOff(1)
	stdscr.Refresh()
	stdscr.GetChar()
}
Esempio n. 8
0
func (ui *NcurseUi) PrintSubmissions(submissions []*geddit.Submission) (last string) {
	freeMenu(ui.menu)
	ui.titleBar.Printf("Frontpage")
	ui.titleBar.Refresh()

	ui.contents.Clear()
	menuItems := make([]*goncurses.MenuItem, len(submissions))
	menuMap = make(map[int]*menuItem)
	for i, sub := range submissions {
		//fmt.Sprintf("%d: Title: %s\n   Author: %s, Subreddit: %s\n   Votes: %d\n\n", i, sub.Title, sub.Author, sub.Subreddit, sub.Score)
		menuMap[i] = &menuItem{
			id: sub.FullID,
		}
		item, err := goncurses.NewItem(fmt.Sprintf("%d", i), "")
		HandleErr(err)
		ui.contents.ColorOn(1)
		ui.Println(sub.Title)
		if sub.Score > 0 {
			ui.contents.ColorOn(3)
		} else {
			ui.contents.ColorOn(2)
		}
		ui.Println(fmt.Sprintf("[%5d]", sub.Score))
		ui.contents.ColorOn(4)
		ui.Println(sub.Subreddit + " - " + sub.Author)
		ui.contents.ColorOn(1)

		menuItems[i] = item
		last = sub.FullID
	}

	if len(menuItems) > 0 {
		var err error
		ui.menu, err = goncurses.NewMenu(menuItems)
		HandleErr(err)

		ui.menu.SetSpacing(0, 3, 0)
		ui.menu.SetBackground(goncurses.ColorPair(20))
		ui.menu.SetWindow(ui.menuBar)

		ui.menu.Post()
	}

	ui.menuBar.Refresh()
	ui.contents.Refresh()

	return
}
Esempio n. 9
0
func createWindow(h, w, y, x, bgColor int, borders bool) func() {
	win, err := gc.NewWindow(h, w, y, x)
	if err != nil {
		log.Fatal(err)
	}
	if bgColor != 0 {
		win.SetBackground(gc.Char(' ') | gc.ColorPair(int16(bgColor)))
	}
	if borders {
		win.Box(gc.ACS_VLINE, gc.ACS_HLINE)
	}
	win.NoutRefresh()

	return func() {
		win.Erase()
		win.SetBackground(gc.Char(' '))
		win.NoutRefresh()
		win.Delete()
	}
}
Esempio n. 10
0
func main() {
	stdscr, err := gc.Init()
	if err != nil {
		log.Fatal("init:", err)
	}
	defer gc.End()

	gc.StartColor()
	gc.Raw(true)
	gc.Echo(false)
	gc.Cursor(0)
	stdscr.Keypad(true)
	gc.InitPair(1, gc.C_RED, gc.C_BLACK)
	gc.InitPair(2, gc.C_GREEN, gc.C_BLACK)
	gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK)

	// build the menu items
	menu_items := []string{
		"Choice 1",
		"Choice 2",
		"Choice 3",
		"Choice 4",
		"Choice 5",
		"Exit"}
	items := make([]*gc.MenuItem, len(menu_items))
	for i, val := range menu_items {
		items[i], _ = gc.NewItem(val, "")
		defer items[i].Free()

		if i == 2 || i == 4 {
			items[i].Selectable(false)
		}
	}

	// create the menu
	menu, _ := gc.NewMenu(items)
	defer menu.Free()

	y, _ := stdscr.MaxYX()
	stdscr.MovePrint(y-3, 0, "Use up/down arrows to move; 'q' to exit")
	stdscr.Refresh()

	menu.SetForeground(gc.ColorPair(1) | gc.A_REVERSE)
	menu.SetBackground(gc.ColorPair(2) | gc.A_BOLD)
	menu.Grey(gc.ColorPair(3) | gc.A_BOLD)

	menu.Post()
	defer menu.UnPost()

	for {
		gc.Update()
		ch := stdscr.GetChar()
		switch ch {
		case ' ':
			menu.Driver(gc.REQ_TOGGLE)
		case 'q':
			return
		case gc.KEY_RETURN:
			stdscr.Move(20, 0)
			stdscr.ClearToEOL()
			stdscr.Printf("Item selected is: %s", menu.Current(nil).Name())
			menu.PositionCursor()
		default:
			menu.Driver(gc.DriverActions[ch])
		}
	}
}
Esempio n. 11
0
func main() {
	stdscr, _ := gc.Init()
	defer gc.End()

	gc.Echo(false)
	gc.CBreak(true)
	gc.StartColor()
	stdscr.Keypad(true)

	gc.InitPair(1, gc.C_WHITE, gc.C_BLUE)
	gc.InitPair(2, gc.C_YELLOW, gc.C_BLUE)

	fields := make([]*gc.Field, 2)
	fields[0], _ = gc.NewField(1, 10, 4, 18, 0, 0)
	defer fields[0].Free()
	fields[0].SetForeground(gc.ColorPair(1))
	fields[0].SetBackground(gc.ColorPair(2) | gc.A_UNDERLINE | gc.A_BOLD)
	fields[0].SetOptionsOff(gc.FO_AUTOSKIP)

	fields[1], _ = gc.NewField(1, 10, 6, 18, 0, 0)
	defer fields[1].Free()
	fields[1].SetForeground(gc.ColorPair(1))
	fields[1].SetBackground(gc.A_UNDERLINE)
	fields[1].SetOptionsOff(gc.FO_AUTOSKIP)
	fields[1].SetPad('*')

	form, _ := gc.NewForm(fields)
	form.Post()
	defer form.UnPost()
	defer form.Free()
	stdscr.Refresh()

	fields[0].SetBuffer("Buffer 0")

	stdscr.AttrOn(gc.ColorPair(2) | gc.A_BOLD)
	stdscr.MovePrint(4, 10, "Value 1:")
	stdscr.AttrOff(gc.ColorPair(2) | gc.A_BOLD)
	stdscr.MovePrint(6, 10, "Value 2:")
	stdscr.Refresh()

	form.Driver(gc.REQ_FIRST_FIELD)

	ch := stdscr.GetChar()
	for ch != 'q' {
		switch ch {
		case gc.KEY_DOWN, gc.KEY_TAB:
			form.Driver(gc.REQ_NEXT_FIELD)
			form.Driver(gc.REQ_END_LINE)
		case gc.KEY_UP:
			form.Driver(gc.REQ_PREV_FIELD)
			form.Driver(gc.REQ_END_LINE)
		case gc.KEY_BACKSPACE:
			form.Driver(gc.REQ_CLR_FIELD)
		default:
			form.Driver(ch)
		}
		ch = stdscr.GetChar()
	}
	stdscr.MovePrint(20, 0, fields[1].Buffer())
	stdscr.GetChar()
}
Esempio n. 12
0
func main() {
	stdscr, err := gc.Init()
	if err != nil {
		log.Fatal("init", err)
	}
	defer gc.End()

	if err := gc.StartColor(); err != nil {
		log.Fatal(err)
	}

	lines, cols := stdscr.MaxYX()

	gc.Raw(true)   // turn on raw "uncooked" input
	gc.Echo(false) // turn echoing of typed characters off
	gc.Cursor(0)   // hide cursor
	stdscr.Timeout(50)
	stdscr.Keypad(true) // allow keypad input

	gc.InitPair(1, gc.C_YELLOW, gc.C_BLACK)
	gc.InitPair(2, gc.C_RED, gc.C_BLACK)
	gc.InitPair(3, gc.C_GREEN, gc.C_BLACK)
	gc.InitPair(4, gc.C_BLUE, gc.C_BLACK)
	gc.InitPair(5, gc.C_WHITE, gc.C_BLACK)
	gc.InitPair(6, gc.C_BLACK, gc.C_BLACK)
	gc.InitPair(7, gc.C_MAGENTA, gc.C_BLACK)

	stdscr.SetBackground(gc.ColorPair(3))

	rand.Seed(time.Now().UTC().UnixNano())

	state := State{Money: 150}

	var build *Thing

	things := make([]Thing, 0, 20)
	var toUpdate int64 = 0
	lastTimestamp := int64(time.Nanosecond) * time.Now().UTC().UnixNano() / int64(time.Millisecond)

	frames := make(map[string][][]string)

	count := rand.Intn(15) + 25

	for i := 0; i < count; i++ {
		for {
			var kind Kind
			var pop int
			r := rand.Intn(2)

			switch r {
			case 0:
				kind = &SmallHouse{Frames: &frames}
				pop = 10
			case 1:
				kind = &House{Frames: &frames}
				pop = 40
			}

			house := &Thing{2 + rand.Intn(cols-8), 2 + rand.Intn(lines-8), kind}

			overlap := false
			for _, thing := range things {
				if house.Overlap(&thing) {
					overlap = true
					break
				}
			}

			if !overlap {
				things = append(things, *house)
				state.Population += pop
				break
			}
		}
	}

	var overlap bool
	var price float32
	showInfo := true

	for {
		now := int64(time.Nanosecond) * time.Now().UTC().UnixNano() / int64(time.Millisecond)
		delta := now - lastTimestamp
		lastTimestamp = now
		toUpdate -= delta

		c := stdscr.GetChar()

		switch c {
		case 'q':
			break
		case 'a':
			if build != nil && build.X > 0 {
				build.X--
			}
		case 'd':
			if build != nil && build.X+build.GetSize().X < cols {
				build.X++
			}
		case 'w':
			if build != nil && build.Y > 0 {
				build.Y--
			}
		case 's':
			if build != nil && build.Y+build.GetSize().Y < lines {
				build.Y++
			}
		case ' ':
			if build != nil && !overlap && state.Money >= price {
				things = append(things, *build)
				state.Money -= price
				build = nil
			}
		case '1':
			if state.Money >= 100 {
				build = &Thing{cols / 2, lines / 2, &Shop{Frames: &frames}}
				price = 100
			}
		case '2':
			if state.Money >= 600 {
				build = &Thing{cols / 2, lines / 2, &Factory{Frames: &frames}}
				price = 600
			}
		case '3':
			if state.Money >= 1100 {
				build = &Thing{cols / 2, lines / 2, &BigFactory{Frames: &frames}}
				price = 1100
			}
		case '4':
			if state.Money >= 2000 {
				build = &Thing{cols / 2, lines / 2, &Office{Frames: &frames}}
				price = 2000
			}
		}

		if c == 'q' {
			break
		}

		stdscr.Erase()

		if state.Population == 0 {
			stdscr.AttrOn(gc.ColorPair(3) | gc.A_BOLD)
			stdscr.MovePrint(lines/2, cols/2-4, "You won!")
			continue
		}

		if showInfo && c != 0 {
			showInfo = false
		}

		if showInfo {
			info := `
  __  __         _____       _     _ _
 |  \/  |       / ____|     | |   | | |
 | \  / |_ __  | |  __  ___ | | __| | |__   ___ _ __ __ _
 | |\/| | '__| | | |_ |/ _ \| |/ _  | '_ \ / _ \ '__/ _  |
 | |  | | |_   | |__| | (_) | | (_| | |_) |  __/ | | (_| |
 |_|  |_|_(_)   \_____|\___/|_|\__,_|_.__/ \___|_|  \__, |
                                                     __/ |
                                                     |___/



			You are Mr. Goldberg, a famous and well respected businessman.
			You're looking to expand your business to a new city.
			It looks promising, but has one serious problem - too many
			people living in it, getting in the way!
			Maybe if you build some factories near their homes they will
			eventually move out and stop bothering you?

			Instructions:
			 * earn money to build stuff
			 * pollution will cause people to move out
			 * you win when city population reaches 0!
			 * 1/2/3/4 to choose building, WASD to move, SPACE to build it, Q to quit

			                        [ any key to start ]
			`

			stdscr.AttrOn(gc.ColorPair(5) | gc.A_BOLD)
			for i, s := range strings.Split(info, "\n") {
				stdscr.MovePrint(lines/2+i-16, cols/2-30, strings.Trim(s, "\t"))
			}
			continue
		}

		overlap = false
		if toUpdate <= 0 {
			state.MoneyDelta = 0
			state.PollutionDelta = 0
		}

		for _, thing := range things {
			stdscr.AttrOn(thing.GetColor())
			thing.Draw(stdscr)
			stdscr.AttrOff(thing.GetColor())
			if toUpdate <= 0 {
				thing.Update(&state)
			}
			if build != nil && build.Overlap(&thing) {
				overlap = true
			}
		}

		if build != nil {
			if overlap {
				stdscr.AttrOn(gc.ColorPair(2))
			} else {
				stdscr.AttrOn(gc.ColorPair(7))
			}
			build.Draw(stdscr)
		}

		if toUpdate <= 0 {
			toUpdate = 1000
		}

		stdscr.AttrOn(gc.ColorPair(1) | gc.A_BOLD)
		stdscr.MovePrintf(1, 1, "Cash:       $%.2f (+$%.2f/s)", state.Money, state.MoneyDelta)
		stdscr.AttrOff(gc.ColorPair(1) | gc.A_BOLD)
		stdscr.AttrOn(gc.ColorPair(3) | gc.A_BOLD)
		stdscr.MovePrintf(2, 1, "Population: %d", state.Population)
		stdscr.AttrOff(gc.ColorPair(3) | gc.A_BOLD)
		stdscr.AttrOn(gc.ColorPair(2) | gc.A_BOLD)
		stdscr.MovePrintf(3, 1, "Pollution:  %d (+%d/s)", state.Pollution, state.PollutionDelta)
		stdscr.AttrOff(gc.ColorPair(2) | gc.A_BOLD)

		if state.Money >= 100 {
			stdscr.AttrOn(gc.ColorPair(5) | gc.A_BOLD)
		} else {
			stdscr.AttrOn(gc.ColorPair(6) | gc.A_BOLD)
		}

		stdscr.MovePrint(1, cols-50, "1: Shop ($100) [2$/s]")

		if state.Money >= 600 {
			stdscr.AttrOn(gc.ColorPair(5) | gc.A_BOLD)
		} else {
			stdscr.AttrOn(gc.ColorPair(6) | gc.A_BOLD)
		}

		stdscr.MovePrint(3, cols-50, "2: Factory ($600) [5$/s, 1 pollution/s]")

		if state.Money >= 1100 {
			stdscr.AttrOn(gc.ColorPair(5) | gc.A_BOLD)
		} else {
			stdscr.AttrOn(gc.ColorPair(6) | gc.A_BOLD)
		}

		stdscr.MovePrint(5, cols-50, "3: Big factory ($1100) [10$/s, 3 pollution/s]")
		stdscr.AttrOff(gc.A_BOLD)

		if state.Money >= 2000 {
			stdscr.AttrOn(gc.ColorPair(5) | gc.A_BOLD)
		} else {
			stdscr.AttrOn(gc.ColorPair(6) | gc.A_BOLD)
		}

		stdscr.MovePrint(7, cols-50, "4: Office ($2000) [+20% money generated]")
		stdscr.AttrOff(gc.A_BOLD)

		stdscr.Refresh()
	}

	stdscr.GetChar()
}
Esempio n. 13
0
func (h *Office) GetColor() gc.Char {
	return gc.ColorPair(7) | gc.A_BOLD
}
Esempio n. 14
0
func (h *Shop) GetColor() gc.Char {
	return gc.ColorPair(7) | gc.A_BOLD
}
Esempio n. 15
0
func (h *BigFactory) GetColor() gc.Char {
	return gc.ColorPair(7) | gc.A_BOLD
}