Esempio n. 1
0
func (jm *JotaModule) MoveTowards(vs ...runtime.Val) runtime.Val {
	jm.dieOnTerminated()
	pos, ok := vs[0].Native().(*agoraVec)
	if !ok {
		base.Warn().Printf("Script called MoveTowards with the wrong type: %T", vs[0].Native())
		return runtime.Nil
	}
	jm.engine.Pause()
	defer jm.engine.Unpause()

	g := jm.engine.GetState().(*game.Game)
	me := g.Ents[jm.myGid]
	if me == nil {
		base.Warn().Printf("Darn, I don't exist")
		return runtime.Nil
	}
	angle := pos.Regular().Sub(me.Pos()).Angle()
	jm.engine.ApplyEvent(game.Move{jm.myGid, angle, 1.0})
	return runtime.Nil
}
Esempio n. 2
0
func (b *BaseEnt) BindAi(name string, engine *cgf.Engine) {
	if b.ai != nil {
		base.Warn().Printf("Can't bind an Ai when there is already one bound.")
		return
	}
	if b.Gid == "" {
		base.Error().Printf("Can't bind an Ai on an ent before setting its Gid.")
		return
	}
	b.ai = ai_maker(name, engine, b.Gid)
	b.ai.Start()
}
Esempio n. 3
0
func (editor *editorData) saveAction(room *Room) {
	data, err := json.MarshalIndent(room, "", "  ")
	if err != nil {
		base.Error().Printf("Unable to encode room to json: %v", err)
		return
	}
	name := fmt.Sprintf("save-%v.json", time.Now())
	fullPath := filepath.Join(base.GetDataDir(), name)
	err = ioutil.WriteFile(fullPath, data, 0664)
	if err != nil {
		base.Warn().Printf("Unable to write output json file: %v", err)
		return
	}
}