Esempio n. 1
0
func TestMachineTransition(t *testing.T) {
	rules := fsm.Ruleset{}
	rules.AddTransition(fsm.T{"pending", "started"})
	rules.AddTransition(fsm.T{"started", "finished"})

	some_thing := Thing{State: "pending"}
	the_machine := fsm.New(fsm.WithRules(rules), fsm.WithSubject(&some_thing))

	var err error

	// should not be able to transition to the current state
	err = the_machine.Transition("pending")
	st.Expect(t, err, fsm.InvalidTransition)
	st.Expect(t, some_thing.State, fsm.State("pending"))

	// should not be able to skip states
	err = the_machine.Transition("finished")
	st.Expect(t, err, fsm.InvalidTransition)
	st.Expect(t, some_thing.State, fsm.State("pending"))

	// should be able to transition to the next valid state
	err = the_machine.Transition("started")
	st.Expect(t, err, nil)
	st.Expect(t, some_thing.State, fsm.State("started"))
}
Esempio n. 2
0
func NewTestCase(platform *config.PlatformConfig, suite *config.SuiteConfig) *TestCase {
	testCase := &TestCase{
		platform: platform,
		suite:    suite,
		State:    DESTROYED,
		Name:     fmt.Sprintf("anvil-%s-%s", platform.Name, suite.Name),
	}
	machine := fsm.New(fsm.WithRules(createTestCaseRules()), fsm.WithSubject(testCase))
	testCase.machine = machine
	testCase.LoadState()
	testCase.driver = plugin.LoadDriver(config.Cfg.Driver.Name)
	testCase.provisioner = plugin.LoadProvisioner(config.Cfg.Provisioner.Name)

	return testCase
}