Esempio n. 1
0
func loadImage(name string) *sdl.Surface {
	image := sdl.Load(name)

	if image == nil {
		panic(sdl.GetError())
	}

	return image

}
Esempio n. 2
0
// Load a file as sprite set. elemWidth/elemHeight are the size of each
// element in the sprite set
func NewSpriteSet(file string, elemWidth uint, elemHeight uint) *SpriteSet {
	surface := sdl.Load(file)
	if surface == nil {
		log.Fatal("[SpriteSet] NewSpriteSet(): unable to load resource")
	}
	nbElemWidth := int(surface.W) / int(elemWidth)
	nbElemHeight := int(surface.H) / int(elemHeight)
	nbElem := nbElemWidth * nbElemHeight
	elemList := make([]Vector2d, nbElem)

	var x, y int = 0, 0
	for i := 0; i < nbElem; i++ {
		elemList[i] = Vector2d{x * int(elemWidth), y * int(elemHeight)}
		x = (x + 1) % nbElemWidth
		if x == 0 {
			y++
		}
	}

	return &SpriteSet{surface, elemWidth, elemHeight, elemList}
}
Esempio n. 3
0
func (this *SpriteLoader) loadAnims() {
	for _, anim := range this.data.Anims {
		if anim.Name == "" {
			log.Fatal("[SpriteLoader] gspr: 'anim' must contain",
				" a 'name'")
		}
		if anim.Frequency == 0 {
			log.Fatal("[SpriteLoader] gspr: 'anim' must contain",
				" a 'frequency'")
		}
		newAnim := NewAnim(anim.Name, anim.Frequency)
		for _, image := range anim.Images {
			if image.Path == "" && image.Tileset == "" {
				log.Fatal("[SpriteLoader] gspr: 'anim>image' must contain",
					" a 'path' or a 'tileset'")
			}
			if image.Path != "" && image.Tileset != "" {
				log.Fatal("[SpriteLoader] gspr: 'anim>image' must not contain",
					" either 'path' or 'tileset'")
			}
			if image.Tileset != "" {
				newAnim.AddSprite(image.Tileset, image.Sprite_num)
			} else {
				sprite := sdl.Load(image.Path)
				imageName := strconv.Itoa(int(this.singleImageCount))
				this.mapSprite[imageName] = NewSpriteSet(
					image.Path,
					uint(sprite.W),
					uint(sprite.H),
				)
				sprite.Free()
				newAnim.AddSprite(imageName, 0)
				this.singleImageCount++
			}
		}
		this.animMap[anim.Name] = newAnim
	}
}