Esempio n. 1
0
func (s *Server) checkGameHandler(w http.ResponseWriter, r *http.Request) {
	authToken, err := s.getToken(w, r, "auth-token")
	if err != nil {
		http.Error(w, "Invalid auth-token", http.StatusBadRequest)
		return
	}
	user, err := s.api.GetUser(authToken)
	if err != nil {
		http.Error(w, err.Error(), http.StatusInternalServerError)
		return
	}
	if user == nil {
		http.Error(w, "Invalid auth-token", http.StatusBadRequest)
		return
	}
	s.navigation.giMutex.RLock()
	game, ok := s.navigation.games[user.Name]
	s.navigation.giMutex.RUnlock()

	var message protocol.Message
	if ok {
		message = protocol.NewSearchGameReadyMessage(authToken, game.gtype, game.players, protocol.SuccessMessageStatus)
	} else {
		var players []string
		message = protocol.NewSearchGameReadyMessage(authToken, "", players, protocol.FailureMessageStatus)
	}
	data, _ := s.messageFactory.EncodeMessage(message)
	w.Write(data)
}
Esempio n. 2
0
func (s *Server) searchGameHandler(w http.ResponseWriter, r *http.Request) {
	authToken, err := s.getToken(w, r, "auth-token")
	if err != nil {
		http.Error(w, "Invalid auth-token", http.StatusBadRequest)
		return
	}
	user, err := s.api.GetUser(authToken)
	if err != nil {
		http.Error(w, err.Error(), http.StatusInternalServerError)
		return
	}
	if user == nil {
		http.Error(w, "Invalid auth-token", http.StatusBadRequest)
		return
	}
	cnotify, ok := w.(http.CloseNotifier)
	if !ok {
		http.Error(w, "cannot stream", http.StatusInternalServerError)
		return
	}

	cond := true
	gnotify := s.searchGame(user.Name, &cond)

	select {
	case <-cnotify.CloseNotify():
		cond = false
		break

	case game := <-gnotify:
		log.Printf("game: %v", game)
		message := protocol.NewSearchGameReadyMessage(authToken, game.gtype, game.players, protocol.SuccessMessageStatus)
		data, _ := s.messageFactory.EncodeMessage(message)
		w.Write(data)
		break
	}

	cond = false
	log.Println("complete search game")
}