Esempio n. 1
0
//Creates examples for mater/collision.
func collisionExamples() {
	{
		circle := collision.NewCircle(vect.Vect{}, 1.0)

		saveToFile(circle, "shape_circle")
	}
	{
		segment := collision.NewSegment(vect.Vect{1, 1}, vect.Vect{-1, -1}, 0)

		saveToFile(segment, "shape_segment")
	}
	{
		verts := collision.Vertices{
			{-1, -1},
			{-1, 1},
			{1, 1},
			{1, -1},
		}

		poly := collision.NewPolygon(verts, vect.Vect{})

		saveToFile(poly, "shape_polygon")
	}
	{
		box := collision.NewBox(vect.Vect{}, 1, 1)

		saveToFile(box, "shape_box")
	}
	{
		body := collision.NewBody(collision.BodyType_Static)

		saveToFile(body, "body_static")
	}
	{
		body := collision.NewBody(collision.BodyType_Dynamic)

		saveToFile(body, "body_dynamic")
	}
	{
		space := collision.NewSpace()

		saveToFile(space, "space")
	}
}
Esempio n. 2
0
func collisionTests() {
	//circle-segment collision
	{
		space := collision.NewSpace()
		space.Gravity = vect.Vect{0, 10}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{-3, 0}
			body.Transform.SetAngle(0.5)

			seg := collision.NewSegment(vect.Vect{5, 0}, vect.Vect{-5, 0}, 0.0)
			seg.Friction = 0.2
			body.AddShape(seg)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{3, 0}
			body.Transform.SetAngle(-0.5)

			seg := collision.NewSegment(vect.Vect{5, 0}, vect.Vect{-5, 0}, 1.0)
			seg.Friction = 0.2
			body.AddShape(seg)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Dynamic)
			body.Transform.Position = vect.Vect{6, -7}
			body.Transform.SetAngle(0)

			circle := collision.NewCircle(vect.Vect{0, 0}, 1.0)
			circle.Friction = 0.2
			body.AddShape(circle)

			space.AddBody(body)
		}

		saveToFile(space, "circle-segment")
	}

	//circle-polygon collision
	{
		space := collision.NewSpace()
		space.Gravity = vect.Vect{0, 10}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{-3, 0}
			body.Transform.SetAngle(0.5)

			verts := collision.Vertices{
				{-5, -1},
				{-5, 1},
				{5, 1},
				{5, -1},
			}

			poly := collision.NewPolygon(verts, vect.Vect{})
			poly.Friction = 0.2
			body.AddShape(poly)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{3, 0}
			body.Transform.SetAngle(-0.5)

			verts := collision.Vertices{
				{-5, -1},
				{-5, 1},
				{5, 1},
				{5, -1},
			}

			poly := collision.NewPolygon(verts, vect.Vect{})
			poly.Friction = 0.2
			body.AddShape(poly)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Dynamic)
			body.Transform.Position = vect.Vect{6, -7}
			body.Transform.SetAngle(0)

			circle := collision.NewCircle(vect.Vect{0, 0}, 1.0)
			circle.Friction = 0.2
			body.AddShape(circle)

			space.AddBody(body)
		}

		saveToFile(space, "circle-polygon")
	}

	//polygon-polygon collision
	{
		space := collision.NewSpace()
		space.Gravity = vect.Vect{0, 10}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{-3, 0}
			body.Transform.SetAngle(0.5)

			verts := collision.Vertices{
				{-5, -1},
				{-5, 1},
				{5, 1},
				{5, -1},
			}

			poly := collision.NewPolygon(verts, vect.Vect{})
			poly.Friction = 0.2
			body.AddShape(poly)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{3, 0}
			body.Transform.SetAngle(-0.5)

			verts := collision.Vertices{
				{-5, -1},
				{-5, 1},
				{5, 1},
				{5, -1},
			}

			poly := collision.NewPolygon(verts, vect.Vect{})
			poly.Friction = 0.2
			body.AddShape(poly)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Dynamic)
			body.Transform.Position = vect.Vect{6, -7}
			body.Transform.SetAngle(0)

			box := collision.NewBox(vect.Vect{0, 0}, 1, 1)
			box.Friction = 0.2
			body.AddShape(box)

			space.AddBody(body)
		}

		saveToFile(space, "polygon-polygon")
	}

	//polygon-polygon collision 2
	{
		space := collision.NewSpace()
		space.Gravity = vect.Vect{0, 10}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{-3, 0}
			body.Transform.SetAngle(0.5)

			verts := collision.Vertices{
				{-5, -1},
				{-5, 1},
				{5, 1},
				{5, -1},
			}

			poly := collision.NewPolygon(verts, vect.Vect{})
			poly.Friction = 0.2
			body.AddShape(poly)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{3, 0}
			body.Transform.SetAngle(-0.5)

			verts := collision.Vertices{
				{-5, -1},
				{-5, 1},
				{5, 1},
				{5, -1},
			}

			poly := collision.NewPolygon(verts, vect.Vect{})
			poly.Friction = 0.2
			body.AddShape(poly)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Dynamic)
			body.Transform.Position = vect.Vect{6, -7}
			body.Transform.SetAngle(0)

			{
				box := collision.NewBox(vect.Vect{-0.2, -0.5}, 1, 1)
				box.Friction = 0.2
				body.AddShape(box)
			}
			{
				box := collision.NewBox(vect.Vect{0.2, 0.5}, 1, 1)
				box.Friction = 0.2
				body.AddShape(box)
			}

			space.AddBody(body)
		}

		saveToFile(space, "polygon-polygon2")
	}

	//polygon-segment collision
	{
		space := collision.NewSpace()
		space.Gravity = vect.Vect{0, 10}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{-3, 0}
			body.Transform.SetAngle(0.5)

			seg := collision.NewSegment(vect.Vect{5, 0}, vect.Vect{-5, 0}, 0.0)
			seg.Friction = 0.2
			body.AddShape(seg)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{3, 0}
			body.Transform.SetAngle(-0.5)

			seg := collision.NewSegment(vect.Vect{5, 0}, vect.Vect{-5, 0}, 1.0)
			seg.Friction = 0.2
			body.AddShape(seg)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Dynamic)
			body.Transform.Position = vect.Vect{6, -7}
			body.Transform.SetAngle(0)

			box := collision.NewBox(vect.Vect{0, 0}, 1, 1)
			box.Friction = 0.2
			body.AddShape(box)

			space.AddBody(body)
		}

		saveToFile(space, "polygon-segment")
	}

	//segment-polygon collision
	{
		space := collision.NewSpace()
		space.Gravity = vect.Vect{0, 10}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{-3, 0}
			body.Transform.SetAngle(0.5)

			verts := collision.Vertices{
				{-5, -1},
				{-5, 1},
				{5, 1},
				{5, -1},
			}

			poly := collision.NewPolygon(verts, vect.Vect{})
			poly.Friction = 0.2
			body.AddShape(poly)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Static)
			body.Transform.Position = vect.Vect{3, 0}
			body.Transform.SetAngle(-0.5)

			verts := collision.Vertices{
				{-5, -1},
				{-5, 1},
				{5, 1},
				{5, -1},
			}

			poly := collision.NewPolygon(verts, vect.Vect{})
			poly.Friction = 0.2
			body.AddShape(poly)

			space.AddBody(body)
		}

		{
			body := collision.NewBody(collision.BodyType_Dynamic)
			body.Transform.Position = vect.Vect{5, -7}
			body.Transform.SetAngle(0)

			{
				seg := collision.NewSegment(vect.Vect{-1, 0}, vect.Vect{1, 0}, 0.5)
				seg.Friction = 0.2
				body.AddShape(seg)
			}

			space.AddBody(body)
		}

		saveToFile(space, "segment-polygon")
	}
}