Esempio n. 1
0
func (Lobby) LobbyServerReset(so *wsevent.Client, args struct {
	ID *uint `json:"id"`
}) interface{} {

	player := chelpers.GetPlayerFromSocket(so.ID)
	lobby, tperr := models.GetLobbyByID(*args.ID)

	if player.SteamID != lobby.CreatedBySteamID || player.Role != helpers.RoleAdmin {
		return helpers.NewTPError("Player not authorized to reset server.", -1)
	}

	if tperr != nil {
		return tperr
	}

	if lobby.State == models.LobbyStateEnded {
		return helpers.NewTPError("Lobby has ended", 1)
	}

	if err := models.ReExecConfig(lobby.ID); err != nil {
		return helpers.NewTPErrorFromError(err)
	}

	return chelpers.EmptySuccessJS

}
Esempio n. 2
0
func (Lobby) LobbyServerReset(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		return reqerr.Encode()
	}

	var args struct {
		ID *uint `json:"id"`
	}

	if err := chelpers.GetParams(data, &args); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	player, err := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))
	if err != nil {
		return err.Encode()
	}

	lobby, tperr := models.GetLobbyById(*args.ID)

	if player.SteamId != lobby.CreatedBySteamID {
		return helpers.NewTPError("Player not authorized to close lobby.", -1).Encode()

	}

	if tperr != nil {
		return tperr.Encode()
	}

	if lobby.State == models.LobbyStateEnded {
		return helpers.NewTPError("Lobby has ended", 1).Encode()
	}

	if err := models.ReExecConfig(lobby.ID); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	return chelpers.EmptySuccessJS

}