// 删除事件, 只能操作本线程事件 func (this *Thread) RemoveEvent(e event.IEvent) bool { if !e.IsHeader() { if len(e.GetName()) > 0 { delete(this.evt_names, e.GetName()) } this.PopTimer(e) this.PopObj(e) return true } return false }
// 投递定时器事件 func (this *Thread) PostEvent(a event.IEvent) bool { check_name := len(a.GetName()) > 0 if check_name { if _, ok := this.evt_names[a.GetName()]; ok { return false } } if a.GetTouchTime() < 0 { return false } // 计算放在那一层 pos := (a.GetTouchTime() + jiekou.Evt_gap_time - 1) >> jiekou.Evt_gap_bit if pos < 0 { pos = 1 } var header event.IEvent if pos < this.evt_lay1Size { new_pos := this.evt_lay1Cursor + pos if new_pos >= this.evt_lay1Size { new_pos = new_pos - this.evt_lay1Size } pos = new_pos header = this.evt_lay1[pos] } else { if _, ok := this.evt_lay2[pos]; !ok { this.evt_lay2[pos] = new(event.EventHeader) this.evt_lay2[pos].Init("", 100) } header = this.evt_lay2[pos] } old_pre := header.GetPreTimer() header.SetPreTimer(a) a.SetNextTimer(header) a.SetPreTimer(old_pre) old_pre.SetNextTimer(a) if check_name { this.evt_names[a.GetName()] = a } return true }