Esempio n. 1
0
func (context *statusContext) processUnit(unit *state.Unit, serviceCharm string) (status api.UnitStatus) {
	status.PublicAddress, _ = unit.PublicAddress()
	for _, port := range unit.OpenedPorts() {
		status.OpenedPorts = append(status.OpenedPorts, port.String())
	}
	if unit.IsPrincipal() {
		status.Machine, _ = unit.AssignedMachineId()
	}
	curl, _ := unit.CharmURL()
	if serviceCharm != "" && curl != nil && curl.String() != serviceCharm {
		status.Charm = curl.String()
	}
	status.Life,
		status.AgentVersion,
		status.AgentState,
		status.AgentStateInfo,
		status.Err = processAgent(unit)
	if subUnits := unit.SubordinateNames(); len(subUnits) > 0 {
		status.Subordinates = make(map[string]api.UnitStatus)
		for _, name := range subUnits {
			subUnit := context.unitByName(name)
			// subUnit may be nil if subordinate was filtered out.
			if subUnit != nil {
				status.Subordinates[name] = context.processUnit(subUnit, serviceCharm)
			}
		}
	}
	return
}
Esempio n. 2
0
// matchUnit attempts to match a state.Unit to one of
// a set of patterns, taking into account subordinate
// relationships.
func (m unitMatcher) matchUnit(u *state.Unit) bool {
	if m.matchesAny() {
		return true
	}

	// Keep the unit if:
	//  (a) its name matches a pattern, or
	//  (b) it's a principal and one of its subordinates matches, or
	//  (c) it's a subordinate and its principal matches.
	//
	// Note: do *not* include a second subordinate if the principal is
	// only matched on account of a first subordinate matching.
	if m.matchString(u.Name()) {
		return true
	}
	if u.IsPrincipal() {
		for _, s := range u.SubordinateNames() {
			if m.matchString(s) {
				return true
			}
		}
		return false
	}
	principal, valid := u.PrincipalName()
	if !valid {
		panic("PrincipalName failed for subordinate unit")
	}
	return m.matchString(principal)
}
Esempio n. 3
0
func (u *UniterAPI) destroySubordinates(principal *state.Unit) error {
	subordinates := principal.SubordinateNames()
	for _, subName := range subordinates {
		unit, err := u.getUnit(names.UnitTag(subName))
		if err != nil {
			return err
		}
		if err = unit.Destroy(); err != nil {
			return err
		}
	}
	return nil
}
Esempio n. 4
0
// HasSubordinates returns the whether each given unit has any subordinates.
func (u *UniterAPI) HasSubordinates(args params.Entities) (params.BoolResults, error) {
	result := params.BoolResults{
		Results: make([]params.BoolResult, len(args.Entities)),
	}
	canAccess, err := u.accessUnit()
	if err != nil {
		return params.BoolResults{}, err
	}
	for i, entity := range args.Entities {
		err := common.ErrPerm
		if canAccess(entity.Tag) {
			var unit *state.Unit
			unit, err = u.getUnit(entity.Tag)
			if err == nil {
				subordinates := unit.SubordinateNames()
				result.Results[i].Result = len(subordinates) > 0
			}
		}
		result.Results[i].Error = common.ServerError(err)
	}
	return result, nil
}