Esempio n. 1
0
func DebugStack() {
	if x := recover(); x != nil {
		if _, ok := x.(string); ok {

		} else {
			base.DebugStack()
		}
	}
}
Esempio n. 2
0
func (yg *YGO) Loop() {
	defer func() {
		if x := recover(); x != nil {
			base.DebugStack()
		}
	}()

	//必要连锁初始化
	yg.registerBothEvent(Summon)
	yg.registerBothEvent(SummonFlip)
	yg.registerBothEvent(SummonSpecial)
	yg.registerBothEvent(Declaration)
	yg.registerBothEvent(UseTrap)
	yg.registerBothEvent(UseSpell)
	//yg.registerMultiEvent(DP)
	yg.registerMultiEvent(SP)
	yg.registerMultiEvent(MP)
	yg.registerMultiEvent(BP)
	//yg.registerMultiEvent(EP)

	// 服务端初始化
	for k, _ := range yg.players {
		yg.round = append(yg.round, k)
	}

	for k, v := range yg.round {
		ca := yg.players[v].camp
		yg.survival[ca] = yg.survival[ca] + 1
		yg.players[v].index = k
		yg.players[v].game = yg
		yg.players[v].roundSize = 0

		if yg.players[v].id == 0 || yg.players[v].name == "" {
			yg.players[v].name = "Guest"
		}
	}

	// 客户端初始化
	gi := gameInitResponse{}
	for _, v := range yg.round {
		pi := playerInit{
			//Hp:   yg.Players[v].Hp,
			Name: yg.players[v].name,
		}
		gi.Users = append(gi.Users, pi)
	}
	for _, v := range yg.round {
		gi.Index = yg.players[v].index
		yg.players[v].call("init", gi)
	}

	//nap(10) // 牌组初始化
	for _, v := range yg.round {
		yg.players[v].initDeck()
	}

	//nap(10) // 界面初始化
	i := 31
	for _, v := range yg.round {
		i++
		yg.players[v].initPlayer(i)
	}

	nap(10) // 游戏开始
	pl := yg.getPlayerForIndex(0)
	pl.Dispatch(Initiative)
	nap(10)
	yg.current = pl
	pl.Dispatch(First)

	yg.Room.LeaveEvent(func(sess *agent.Session) {
		pl := yg.players[sess.ToUint()]
		yg.current.MsgPub("msg.009", Arg{"rival": pl.name})
		pl.Fail()
	})
loop:
	for {
		for _, v := range yg.round {
			nap(1)
			yg.current = yg.players[v]
			yg.current.round()
			yg.forEachPlayer(func(pl *Player) {
				if pl.IsFail() {
					yg.Over = true
				}
			})
			if yg.Over {
				break loop
			}
		}
	}

	yg.GameOver()
	return
}