func decodeEquipUnLoadResponse(buffer *packet.Packet) interface{} { data := &EquipUnLoadResponse{} data.PlayerID = buffer.ReadString() data.EquipId = buffer.ReadString() data.Level = buffer.ReadUint32() return data }
func decodeLoginResponse(buffer *packet.Packet) interface{} { data := &LoginResponse{} data.Uuid = buffer.ReadString() data.Level = buffer.ReadUint32() data.Exp = buffer.ReadFloat32() for i := 0; i < int(buffer.ReadUint16()); i++ { data.Equips = append(data.Equips, decodeEquipLoadResponse(buffer).(*EquipLoadResponse)) } for i := 0; i < int(buffer.ReadUint16()); i++ { data.Friends = append(data.Friends, buffer.ReadString()) } for i := 0; i < int(buffer.ReadUint16()); i++ { data.Ages = append(data.Ages, buffer.ReadInt32()) } return data }