Esempio n. 1
0
func onPaint(glctx gl.Context, sz size.Event, u *uistate.UIState) {
	if u.CurView == uistate.None {
		u.ScanChan = make(chan bool)
		go sync.ScanForSG(u.Ctx, u.ScanChan, u)
		view.LoadDiscoveryView(u)
	}
	glctx.ClearColor(1, 1, 1, 1)
	glctx.Clear(gl.COLOR_BUFFER_BIT)
	now := clock.Time(time.Since(u.StartTime) * 60 / time.Second)
	u.Eng.Render(u.Scene, now, sz)
	if u.Debug {
		fps.Draw(sz)
	}
}
Esempio n. 2
0
func endClickArrange(t touch.Event, u *uistate.UIState) {
	pressed := unpressButtons(u)
	for _, b := range pressed {
		if b == u.Buttons["exit"] {
			if u.SGChan != nil {
				u.SGChan <- true
				u.SGChan = nil
			}
			u.IsOwner = false
			u.DiscGroups = make(map[string]*uistate.DiscStruct)
			u.ScanChan = make(chan bool)
			go sync.ScanForSG(u.Ctx, u.ScanChan, u)
			view.LoadDiscoveryView(u)
		} else if b == u.Buttons["start"] {
			if u.CurTable.AllReadyForNewRound() {
				successStart := sync.LogGameStart(u)
				for !successStart {
					successStart = sync.LogGameStart(u)
				}
				newHands := u.CurTable.Deal()
				successDeal := sync.LogDeal(u, u.CurPlayerIndex, newHands)
				for !successDeal {
					successDeal = sync.LogDeal(u, u.CurPlayerIndex, newHands)
				}
			}
		} else {
			for key, button := range u.Buttons {
				if b == button && (u.CurPlayerIndex < 0 || u.Debug) {
					if key == "joinTable" {
						u.CurPlayerIndex = 4
						sync.LogPlayerNum(u)
					} else {
						playerNum := strings.Split(key, "-")[1]
						u.CurPlayerIndex, _ = strconv.Atoi(playerNum)
						sync.LogPlayerNum(u)
					}
				}
			}
		}
	}
}