func NewFade() *Fade { return &Fade{ Canvas: pix.NewCanvas(&pix.Canvas{ Dim: vec.New(600.0, 400.0), Pos: vec.New(0.0, 0.0), Name: "Fade", FileName: ".files/wip/fade.png", }), } }
func NewTiles() *Tiles { return &Tiles{ Canvas: pix.NewCanvas(&pix.Canvas{ Dim: vec.New(661.0, 441.0), Pos: vec.New(0.0, 0.0), Name: "Tiles", FileName: ".files/wip/tiles.png", }), TileWidth: 10, TileHeight: 10, } }