Esempio n. 1
0
func waitForUnitStarted(stateConn *state.State, unit *state.Unit, c *C) {
	timeout := time.After(5 * time.Second)

	for {
		select {
		case <-timeout:
			c.Fatalf("no activity detected")
		case <-time.After(testing.ShortWait):
			err := unit.Refresh()
			c.Assert(err, IsNil)
			st, info, err := unit.Status()
			c.Assert(err, IsNil)
			switch st {
			case params.StatusPending, params.StatusInstalled:
				c.Logf("waiting...")
				continue
			case params.StatusStarted:
				c.Logf("started!")
				return
			case params.StatusDown:
				stateConn.StartSync()
				c.Logf("unit is still down")
			default:
				c.Fatalf("unexpected status %s %s", st, info)
			}
		}
	}
}
Esempio n. 2
0
// Resolved marks the unit as having had any previous state transition
// problems resolved, and informs the unit that it may attempt to
// reestablish normal workflow. The retryHooks parameter informs
// whether to attempt to reexecute previous failed hooks or to continue
// as if they had succeeded before.
func (conn *Conn) Resolved(unit *state.Unit, retryHooks bool) error {
	status, _, err := unit.Status()
	if err != nil {
		return err
	}
	if status != state.UnitError {
		return fmt.Errorf("unit %q is not in an error state", unit)
	}
	mode := state.ResolvedNoHooks
	if retryHooks {
		mode = state.ResolvedRetryHooks
	}
	return unit.SetResolved(mode)
}