func put(n string, x, y, w, h uint) { // if str.Empty(n) { return } str.RemSpaces(&n) filename := n + suffix if scr.UnderX() { errh.Hint("bitte etwas Geduld ...") } buf := scr.P6Encode(x, y, w, h) if scr.UnderX() { errh.DelHint() } file := pseq.New(buf) file.Name(filename) file.Clr() file.Put(buf) file.Terminate() if !toPrint { exec.Command("pnmtopng", filename+suffix, ">", n, ".png").Run() ker.Msleep(100) exec.Command("rm", filename) } }
func Write0() { // if !initialized { initialize() } if !scr.UnderX() { ker.Stop(pack, 1) } C.glMatrixMode(C.GL_MODELVIEW) C.glLoadIdentity() for i := 0; i < 3; i++ { matrix[i][0] = C.GLdouble(right[i]) matrix[i][1] = C.GLdouble(top[i]) matrix[i][2] = C.GLdouble(-front[i]) } C.glMultMatrixd(&matrix[0][0]) C.glTranslated(C.GLdouble(-eye[0]), C.GLdouble(-eye[1]), C.GLdouble(-eye[2])) C.glClear(C.GL_COLOR_BUFFER_BIT + C.GL_DEPTH_BUFFER_BIT) for n := uint(0); n < MaxL; n++ { if lightInitialized[n] { ActualizeLight(n) } } C.glBegin(POINTS) nn = 0 }
func scale(x, y float64) (int, int) { // rx, ry := int(math.Trunc(mX*(x-x0))+0.5), int(math.Trunc(mY*(y-y0))+0.5) ry = int(scr.NY()) - ry if scr.UnderX() { if minInt <= rx && rx < maxInt && minInt <= ry && ry < maxInt { return rx, ry } } else if x0 <= x && x < x0+width && y0 <= y && y < y0+height { return rx, ry } return maxInt, maxInt }