Esempio n. 1
0
func (b *Battle) receivedAbilityMessage(_packet *pnet.QTPacket, _player int) {
	ab := int(_packet.ReadUint16())
	part := int(_packet.ReadUint8())
	msgType := int(_packet.ReadUint8())
	foe := int(_packet.ReadUint8())
	other := int(_packet.ReadUint16())

	s := pokemon.GetInstance().GetAbilityMessage((ab + 1), part)
	if other != -1 && strings.Contains(s, "%st") {
		s = strings.Replace(s, "%st", puh.GetStatById(other), 0)
	}
	s = strings.Replace(s, "%s", b.currentPoke(_player).Nick, 0)
	if msgType != -1 {
		s = strings.Replace(s, "%t", puh.GetTypeValueById(msgType), 0)
	}
	if foe != -1 {
		s = strings.Replace(s, "%f", b.currentPoke(foe).Nick, 0)
	}
	if other != -1 {
		if strings.Contains(s, "%m") {
			s = strings.Replace(s, "%m", pokemon.GetInstance().GetMoveNameById(other), 0)
		}
		if strings.Contains(s, "%i") {
			s = strings.Replace(s, "%i", pokemon.GetInstance().GetItemNameById(other), 0)
		}
		if strings.Contains(s, "%a") {
			s = strings.Replace(s, "%a", pokemon.GetInstance().GetAbilityNameById(other+1), 0)
		}
		if strings.Contains(s, "%p") {
			s = strings.Replace(s, "%p", pokemon.GetInstance().GetPokemonName(other, 0), 0)
		}
	}

	b.WriteToHist(s + "\n")
}
Esempio n. 2
0
func (p *Player) loadPokemon() bool {
	var query string = "SELECT idpokemon, nickname, bound, experience, iv_hp, iv_attack, iv_attack_spec, iv_defence, iv_defence_spec," +
		" iv_speed, happiness, gender, in_party, party_slot, idplayer_pokemon, shiny, idability, damaged_hp FROM player_pokemon WHERE idplayer='%d' AND in_party=1"
	result, err := puh.DBQuerySelect(fmt.Sprintf(query, p.dbid))
	if err != nil {
		return false
	}

	defer puh.DBFree()
	for {
		row := result.FetchRow()
		if row == nil {
			break
		}

		pokemon := pkmn.NewPlayerPokemon(p.dbid)
		pokemon.IdDb = puh.DBGetInt(row[14])
		pokemonId := puh.DBGetInt(row[0])
		pokemon.Base = pkmn.GetInstance().GetPokemon(pokemonId)
		pokemon.Nickname = puh.DBGetString(row[1])
		pokemon.IsBound = puh.DBGetInt(row[2])
		pokemon.Experience = float64(puh.DBGetUint64(row[3]))
		pokemon.Stats[pkmn.POKESTAT_HP] = puh.DBGetInt(row[4])             // HP
		pokemon.Stats[pkmn.POKESTAT_ATTACK] = puh.DBGetInt(row[5])         // Attack
		pokemon.Stats[pkmn.POKESTAT_DEFENSE] = puh.DBGetInt(row[7])        // Defence
		pokemon.Stats[pkmn.POKESTAT_SPECIALATTACK] = puh.DBGetInt(row[6])  // Spec Attack
		pokemon.Stats[pkmn.POKESTAT_SPECIALDEFENCE] = puh.DBGetInt(row[8]) // Spec Defence
		pokemon.Stats[pkmn.POKESTAT_SPEED] = puh.DBGetInt(row[9])          // Speed
		pokemon.Happiness = puh.DBGetInt(row[10])
		pokemon.Gender = puh.DBGetInt(row[11])
		pokemon.InParty = puh.DBGetInt(row[12])
		pokemon.Slot = puh.DBGetInt(row[13])
		pokemon.IsShiny = puh.DBGetInt(row[15])
		abilityId := puh.DBGetInt(row[16])
		pokemon.DamagedHp = puh.DBGetInt(row[17])

		pokemon.Ability = pkmn.GetInstance().GetAbilityById(abilityId)
		if pokemon.Ability == nil {
			logger.Printf("[Warning] Pokemon (%d) has an invalid abilityId (%d)\n", pokemon.IdDb, abilityId)
			pokemon.Ability = pkmn.GetInstance().GetAbilityById(96)
		}

		// Add to party if needed
		if pokemon.InParty == 1 {
			p.PokemonParty.AddSlot(pokemon, pokemon.Slot)
		}
	}

	return true
}
Esempio n. 3
0
func (b *Battle) receivedMoveMessage(_packet *pnet.QTPacket, _player int) {
	move := int(_packet.ReadUint16())
	part := int(_packet.ReadUint8())
	msgType := int(_packet.ReadUint8())
	foe := int(_packet.ReadUint8())
	other := int(_packet.ReadUint16())
	q := _packet.ReadString()

	s := pokemon.GetInstance().GetMoveMessage(move, part)
	if len(s) == 0 {
		fmt.Printf("Could not find message %d part %d\n", move, part)
		return
	}

	s = strings.Replace(s, "%s", b.currentPoke(_player).Nick, 0)
	s = strings.Replace(s, "%ts", b.players[_player].Nick, 0)
	var tmp int = 0
	if _player == 0 {
		tmp = 1
	}
	s = strings.Replace(s, "%tf", b.players[tmp].Nick, 0)

	if msgType != -1 {
		s = strings.Replace(s, "%t", puh.GetTypeValueById(msgType), 0)
	}
	if foe != -1 {
		s = strings.Replace(s, "%f", b.currentPoke(foe).Nick, 0)
	}
	if other != -1 && strings.Contains(s, "%m") {
		s = strings.Replace(s, "%m", pokemon.GetInstance().GetMoveNameById(other), 0)
	}
	s = strings.Replace(s, "%d", string(other), 0)
	s = strings.Replace(s, "%q", q, 0)
	if other != -1 && strings.Contains(s, "%i") {
		s = strings.Replace(s, "%i", pokemon.GetInstance().GetItemNameById(other), 0)
	}
	if other != -1 && strings.Contains(s, "%a") {
		s = strings.Replace(s, "%a", pokemon.GetInstance().GetAbilityNameById(other+1), 0)
	}
	if other != -1 && strings.Contains(s, "%p") {
		s = strings.Replace(s, "%p", pokemon.GetInstance().GetPokemonName(other, 0), 0)
	}

	b.WriteToHist(s + "\n")
}
Esempio n. 4
0
func main() {
	flag.Parse()

	// Always use the maximum available CPU/Cores
	runtime.GOMAXPROCS(runtime.NumCPU())

	fmt.Println("***********************************************")
	fmt.Println("**          Pokemon Universe Server          **")
	fmt.Println("**                                           **")
	fmt.Println("** http://code.google.com/p/pokemon-universe **")
	fmt.Println("**       GNU General Public License V2       **")
	fmt.Println("***********************************************")

	if !initConfig() {
		return
	}

	if !initLogger() {
		return
	}

	logger.Println("Initial setup complete.")
	logger.Println("Connecting to database.")
	if !initDatabase() {
		return
	}

	logger.Println("Loading Pokemon data")
	pokemonManager := pokemon.GetInstance()
	if !pokemonManager.Load() {
		return
	}

	//	logger.Println("Loading game data")
	//	g_game = NewGame()
	//	if !g_game.Load() {
	//		logger.Println("Failed to load game data...")
	//		return
	//	}

	logger.Println("Create new player object")
	p := NewPlayer("Mr_Dark")
	logger.Println("Start battle")
	p.InitializeBattle()
	//	logger.Println("Starting server")
	//	g_server = NewServer()
	//	g_server.Start()

	for {
		time.Sleep(1e9)
	}
}
Esempio n. 5
0
func NewBattleMoveFromId(_id int) *BattleMove {
	move := pokemon.GetInstance().GetMoveById(_id)
	battleMove := BattleMove{}
	battleMove.CurrentPP = move.PP
	battleMove.TotalPP = move.PP
	battleMove.Num = move.MoveId
	battleMove.Name = move.Identifier
	battleMove.Type = move.TypeId
	battleMove.power = string(move.Power)
	battleMove.accuracy = string(move.Accuracy)
	battleMove.description = ""
	battleMove.effect = ""

	return &battleMove
}
func (s *ShallowBattlePoke) getTypes() {
	s.Types = pokemon.GetInstance().GetPokemonTypes(s.UID.PokeNum, s.UID.SubNum)
}
func (s *ShallowBattlePoke) getName() {
	s.PokeName = pokemon.GetInstance().GetPokemonName(s.UID.PokeNum, s.UID.SubNum)
}
Esempio n. 8
0
func main() {
	fmt.Println("*******************************************")
	fmt.Println("** Pokemon Universe - Mapserver v0.5.r1  **")
	fmt.Println("*******************************************")

	// Flags
	configFile := flag.String("config", "server.conf", "Name of the config file to load")
	flag.Parse()

	// Load config file
	fmt.Printf("Loading config file...")
	if initConfig(configFile) == false {
		fmt.Printf("[FAILED]\n")
		return
	}
	fmt.Printf("[Succeeded]\n")

	initLogger()

	// Connect to database
	fmt.Printf("Connecting to database...")
	if initDatabase() == false {
		fmt.Printf("[FAILED]\n")
		return
	}
	fmt.Printf("[Succeeded]\n")

	fmt.Printf("Loading all Pokemon data...")
	pokemon.G_orm = &g_orm
	pokemonManager := pokemon.GetInstance()
	if !pokemonManager.Load() {
		return
	}
	fmt.Printf("[Succeeded]\n")

	// Get maps
	fmt.Printf("Retrieving map names...")
	g_map.LoadMapList()
	fmt.Printf("[Succeeded] (%d maps loaded)\n", g_map.GetNumMaps())

	// Retrieve all tiles
	fmt.Printf("Retrieving tiles...")
	g_map.LoadTiles()
	fmt.Printf("[Succeeded] (%d tiles loaded)\n", g_map.GetNumTiles())

	// Retreive all NPCs
	fmt.Printf("Retrieving NPCs...")
	g_npc.LoadNpcList()
	fmt.Printf("[Succeeded] (%d NPCs loaded)\n", g_npc.GetNumNpcs())

	//	fmt.Printf("Retrieving NPC Pokemon...")
	//	g_npc.LoadNpcPokemon()
	//	fmt.Printf("[Succeeded] (%d Pokemons loaded)\n", g_npc.GetNumPokemons())

	fmt.Printf("Retrieving Locations...")
	if !g_locations.LoadLocations() {
		return
	}
	fmt.Printf("[Succeeded] (Loaded %d pokecenters, %d music and %d locations)\n", g_locations.GetNumPokecenters(), g_locations.GetNumMusic(), g_locations.GetNumLocations())

	fmt.Println("Initialisation completed!\n")

	// Set up server
	version, _ = g_config.GetString("default", "version")
	fmt.Println("Current server is suited for client version " + version)
	fmt.Printf("Running server...")
	serverPort, ok := g_config.GetInt("default", "port")

	if ok == nil || serverPort <= 0 {
		serverPort = 6171
	}
	g_server = NewServer(serverPort)
	g_server.RunServer()
}
Esempio n. 9
0
func (b *Battle) receivedUseAttack(_packet *pnet.QTPacket, _player int) {
	attack := int(_packet.ReadUint16())
	b.WriteToHist(fmt.Sprintf("%s used %s!\n", b.currentPoke(_player).Nick, pokemon.GetInstance().GetMoveById(attack).Identifier))
}