Esempio n. 1
0
func GetEntityData(ent datatype.Entityer, base bool, depth int) *SaveEntity {
	if !base && !ent.IsSave() {
		return nil
	}
	s := &SaveEntity{}
	ent.SyncToDb()
	s.Typ = ent.ObjTypeName()
	s.DBId = ent.GetDbId()
	s.Obj = ent.GetSaveLoader()
	s.Index = ent.GetIndex()
	if ent.Base() != nil {
		s.Base = GetEntityData(ent.Base(), true, depth)
	}
	if base {
		return s
	}
	if depth > 1 {
		return s
	}

	clds := ent.GetChilds()
	l := len(clds)
	if l > 0 {
		s.Childs = make([]*SaveEntity, 0, l)
		for _, e := range clds {
			if e != nil {
				if child := GetEntityData(e, false, depth+1); child != nil {
					s.Childs = append(s.Childs, child)
				}
			}
		}
	}

	return s
}