func spawn(gen *chunk.Gen, chunks []*chunk.Chunk, pegIdx int, chunkIdx int) { for { pegs := gen.OpenPegs() if len(pegs) == 0 { return } peg := pegs[pegIdx%len(pegs)] fits := []chunk.OffsetChunk{} // Add the chunks that fit in the lattice for _, oc := range gen.FittingChunks(peg, chunks) { fits = append(fits, oc) } if len(fits) == 0 { gen.ClosePeg(peg) continue } gen.AddChunk(fits[chunkIdx%len(fits)]) return } }
func draw(gen *chunk.Gen, pegIdx int, chunkIdx int) { termbox.Clear(termbox.ColorDefault, termbox.ColorDefault) min := image.Pt(math.MaxInt32, math.MaxInt32) for pt, _ := range gen.Map() { if pt.X < min.X { min.X = pt.X } if pt.Y < min.Y { min.Y = pt.Y } } min = min.Sub(image.Pt(4, 4)) for pt, cell := range gen.Map() { nPegs := len(gen.PegsAt(pt)) foreground := termbox.ColorWhite if len(gen.OpenPegs()) == 0 { foreground = termbox.ColorYellow } background := termbox.ColorBlack switch nPegs { case 0: case 1: background = termbox.ColorBlue case 2: background = termbox.ColorGreen default: background = termbox.ColorRed } screenPt := pt.Sub(min) termbox.SetCell(screenPt.X, screenPt.Y, rune(cell), foreground, background) } if pegIdx < len(gen.OpenPegs()) { fits := []chunk.OffsetChunk{} // Add the chunks that fit in the lattice for _, oc := range gen.FittingChunks(gen.OpenPegs()[pegIdx], chunks) { fits = append(fits, oc) } if len(fits) == 0 { gen.ClosePeg(gen.OpenPegs()[pegIdx]) } else { oc := fits[chunkIdx%len(fits)] for y := oc.Bounds().Min.Y; y < oc.Bounds().Max.Y; y++ { for x := oc.Bounds().Min.X; x < oc.Bounds().Max.X; x++ { pt := image.Pt(x, y) screenPt := pt.Sub(min) if c, ok := oc.At(pt); ok { termbox.SetCell(screenPt.X, screenPt.Y, rune(c), termbox.ColorRed, termbox.ColorBlack) } } } } } termbox.Flush() }