Esempio n. 1
0
func main() {
	defer func() {
		if x := recover(); x != nil {
			ERR("caught panic in main()", x)
		}
	}()

	// 获取监听端口
	getPort()

	//启动
	global.Startup(global.ServerName, "world_log", nil)

	//连接Redis
	redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port"), cfg.GetValue("redis_pwd"))
	checkError(redisProxyErr)

	//连接LogServer
	logProxyErr := logProxy.InitClient(cfg.GetValue("log_ip"), cfg.GetValue("log_port"))
	checkError(logProxyErr)

	//启动WorldServer
	worldProxyErr := worldProxy.InitServer(world_port)
	checkError(worldProxyErr)

	//开启下线用户处理
	module.User.StartDealOfflineUser()

	//保持进程
	global.Run()
}
Esempio n. 2
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func startLocalServer() {
	//连接DB
	db.Init()

	//连接Redis
	redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port"))
	checkError(redisProxyErr)

	listener, err := link.Serve("tcp", "0.0.0.0:"+local_port, packet.New(
		binary.SplitByUint32BE, 1024, 1024, 1024,
	))
	checkError(err)

	listener.Serve(func(session *link.Session) {
		session.AddCloseCallback(session, func() {
			session.Close()
		})
		global.AddSession(session)

		var msg packet.RAW
		for {
			if err := session.Receive(&msg); err != nil {
				break
			}
			module.ReceiveMessage(session, msg)
		}
	})
}
Esempio n. 3
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func getPort() {
	//端口号
	gateway_ip = cfg.GetValue("gateway_ip")
	gateway_port = cfg.GetValue("gateway_port")
	global.ServerName = "GateServer[" + gateway_port + "]"

	transfer_ip = cfg.GetValue("transfer_ip")
	transfer_port = cfg.GetValue("transfer_port")
}
Esempio n. 4
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func getPort() {
	var s int
	flag.IntVar(&s, "s", 0, "tcp listen port")
	flag.Parse()
	if s == 0 {
		ERR("please set gameserver port")
		os.Exit(-1)
	}
	game_ip = cfg.GetValue("game_ip_" + strconv.Itoa(s))
	game_port = cfg.GetValue("game_port_" + strconv.Itoa(s))
	global.ServerName = "GameServer[" + game_port + "]"
}
Esempio n. 5
0
func main() {
	defer func() {
		if x := recover(); x != nil {
			ERR("caught panic in main()", x)
		}
	}()

	// 获取监听端口
	getPort()

	//启动
	global.Startup(global.ServerName, "game_log", nil)

	//连接TransferServer
	err := transferProxy.InitClient(cfg.GetValue("transfer_ip"), cfg.GetValue("transfer_port"))
	checkError(err)

	//连接WorldServer
	worldProxyErr := worldProxy.InitClient(cfg.GetValue("world_ip"), cfg.GetValue("world_port"))
	checkError(worldProxyErr)

	//连接Redis
	redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port"), cfg.GetValue("redis_pwd"))
	checkError(redisProxyErr)

	//连接LogServer
	logProxyErr := logProxy.InitClient(cfg.GetValue("log_ip"), cfg.GetValue("log_port"))
	checkError(logProxyErr)

	//保持进程
	global.Run()
}
Esempio n. 6
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func init() {
	if cfg.GetValue("debug") == "true" {
		debug_open = true
	}

	logs = make(map[string]int64)
}
Esempio n. 7
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func startLocalServer() {
	//连接Redis
	redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port"), cfg.GetValue("redis_pwd"))
	checkError(redisProxyErr)

	//开启DB
	db.Init()

	//开启同步DB数据到数据库
	dbProxy.StartSysDB()

	//开启客户端监听
	addr := "0.0.0.0:" + local_port
	err := global.Listener("tcp", addr, global.PackCodecType_UnSafe,
		func(session *link.Session) {
			global.AddSession(session)
		},
		gameProxy.MsgDispatch,
	)
	checkError(err)
}
Esempio n. 8
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func main() {
	defer func() {
		if x := recover(); x != nil {
			ERR("caught panic in main()", x)
		}
	}()

	// 获取监听端口
	getPort()

	//启动
	global.Startup(global.ServerName, "login_log", nil)

	//连接TransferServer
	err := transferProxy.InitClient(cfg.GetValue("transfer_ip"), cfg.GetValue("transfer_port"))
	checkError(err)

	//连接DB
	dbProxyErr := dbProxy.InitClient(cfg.GetValue("db_ip"), cfg.GetValue("db_port"))
	checkError(dbProxyErr)

	//连接Redis
	redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port"))
	checkError(redisProxyErr)

	//保持进程
	global.Run()
}
Esempio n. 9
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//数据库初始化
func Init() {
	hostname := cfg.GetValue("mysql_hostname")
	port := cfg.GetValue("mysql_port")
	username := cfg.GetValue("mysql_username")
	password := cfg.GetValue("mysql_password")
	database := cfg.GetValue("mysql_database")
	charset := cfg.GetValue("mysql_charset")

	sqlDb, err := sql.Open("mysql", username+":"+password+"@tcp("+hostname+":"+port+")/"+database+"?charset="+charset)
	if err != nil {
		ERR("Sql Open Error", err)
	}

	sqlDb.SetMaxOpenConns(5000)
	sqlDb.SetMaxIdleConns(1000)
	err = sqlDb.Ping()
	if err != nil {
		ERR("Sql Ping Error", err)
	}

	DBOrm = new(Model)
	DBOrm.db = sqlDb

	INFO("DB Open Success")
}
Esempio n. 10
0
func main() {
	defer func() {
		if x := recover(); x != nil {
			ERR("caught panic in main()", x)
		}
	}()

	// 获取端口号
	getPort()

	//启动
	global.Startup(global.ServerName, "gateway_log", nil)

	//连接TransferServer
	err := transferProxy.InitClient(cfg.GetValue("transfer_ip"), cfg.GetValue("transfer_port"))
	checkError(err)

	//开启GateServer监听
	startGateway()

	//保持进程
	global.Run()
}
Esempio n. 11
0
func main() {
	defer func() {
		if x := recover(); x != nil {
			ERR("caught panic in main()", x)
		}
	}()

	// 获取监听端口
	getPort()

	//启动
	global.Startup(global.ServerName, "db_log", stopDBServer)

	//连接Redis
	redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port"), cfg.GetValue("redis_pwd"))
	checkError(redisProxyErr)

	//开启DBServer监听
	err := dbProxy.InitServer(db_port)
	checkError(err)

	//保持进程
	global.Run()
}
Esempio n. 12
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func getPort() {
	db_ip = cfg.GetValue("db_ip")
	db_port = cfg.GetValue("db_port")
	global.ServerName = "DBServer[" + db_port + "]"
}
Esempio n. 13
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func getPort() {
	//端口号
	local_ip = cfg.GetValue("local_ip")
	local_port = cfg.GetValue("local_port")
	global.ServerName = "LocalServer[" + local_port + "]"
}
Esempio n. 14
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func getPort() {
	login_ip = cfg.GetValue("login_ip")
	login_port = cfg.GetValue("login_port")
	global.ServerName = "LoginServer[" + login_port + "]"
}
Esempio n. 15
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func getPort() {
	transfer_ip = cfg.GetValue("transfer_ip")
	transfer_port = cfg.GetValue("transfer_port")
	global.ServerName = "TransferServer[" + transfer_port + "]"
}
Esempio n. 16
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func getPort() {
	world_ip = cfg.GetValue("world_ip")
	world_port = cfg.GetValue("world_port")
	global.ServerName = "WorldServer[" + world_port + "]"
}
Esempio n. 17
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func init() {
	if cfg.GetValue("debug") == "true" {
		debug_open = true
	}
}
Esempio n. 18
0
func Test_gateway(t *testing.T) {
	DEBUG("消息通信测试")
	var wg sync.WaitGroup
	var successNum uint32
	for i := 0; i < 3000; i++ {
		wg.Add(1)
		go func(flag int) {
			//			if flag != 0 && RandomInt31n(100) < 50 {
			//				flag -= 1
			//			}
			defer wg.Done()

			var count uint32 = 0
			var userName string = "User" + strconv.Itoa(flag)

			//超时处理
			timerFunc := func() {
				ERR("失败:", userName, count)
			}
			var timer *time.Timer = time.AfterFunc(10*time.Second, timerFunc)

			//连接服务器
			client, err := link.ConnectTimeout("tcp", "0.0.0.0:"+cfg.GetValue("gateway_port"), time.Second*3, protocol)
			if !unitest.NotError(t, err) {
				return
			}
			defer client.Close()

			count += 1

			//接收服务器连接成功消息
			var revMsg packet.RAW
			//			err = client.Receive(&revMsg)
			//			if !unitest.NotError(t, err) {
			//				return
			//			}
			//			msg := &gameProto.ConnectSuccessS2C{}
			//			proto.Unmarshal(revMsg[2:], msg)
			//			DEBUG(binary.GetUint16LE(revMsg[:2]), msg)

			count += 1

			//发送登录消息
			send_msg := createLoginBytes(userName)
			//			DEBUG("发送数据:", flag, send_msg)
			err = client.Send(send_msg)
			if !unitest.NotError(t, err) {
				return
			}

			count += 1

			//接受登录成功消息
			err = client.Receive(&revMsg)
			if !unitest.NotError(t, err) {
				return
			}
			//			DEBUG(binary.GetUint16LE(revMsg[:2]))
			msg1 := &gameProto.UserLoginS2C{}
			proto.Unmarshal(revMsg[2:], msg1)

			count += 1

			if !unitest.Pass(t, msg1.GetUserID() > 0) {
				return
			}

			count += 1

			//发送获取用户信息消息
			if msg1.GetUserID() != 0 {
				err = client.Send(createGetUserInfoBytes(msg1.GetUserID()))
				if !unitest.NotError(t, err) {
					return
				}

				count += 1

				//接受用户信息消息
				err = client.Receive(&revMsg)
				if !unitest.NotError(t, err) {
					return
				}

				count += 1

				if binary.GetUint16LE(revMsg[:2]) == gameProto.ID_ErrorMsgS2C {
					msg2 := &gameProto.ErrorMsgS2C{}
					proto.Unmarshal(revMsg[2:], msg2)
					//					DEBUG(binary.GetUint16LE(revMsg[:2]), msg2)
				} else {
					msg2 := &gameProto.GetUserInfoS2C{}
					proto.Unmarshal(revMsg[2:], msg2)
					//					DEBUG(binary.GetUint16LE(revMsg[:2]), msg2)

					successNum += 1
					DEBUG("成功:", userName, msg1.GetUserID(), successNum)
				}
			}

			timer.Stop()

		}(i)
	}
	wg.Wait()
}