func TestPlayerSaveLoad(t *testing.T) { p := MakePlayer(1, "test-player", vector.Vector2{-1, 1}) p.Token = "waffle" defer func() { os.Remove("testpath") }() err := fileSystem.Save("testpath", p) unittest.CheckNil(t, &err) p2, err := fileSystem.LoadPlayer("testpath") unittest.CheckNil(t, &err) unittest.CheckDeepEqual(t, *p, *p2) }
func TestMkdir(t *testing.T) { exists, _ := fileSystem.FileExists("testdir") unittest.CheckFalse(t, exists) err := fileSystem.Mkdir("testdir") unittest.CheckNil(t, &err) defer func() { os.Remove("testdir") }() exists, _ = fileSystem.FileExists("testdir") unittest.Check(t, exists) }
func TestChunkSerialization(t *testing.T) { serial := initChunk.MarshalGame() f, err := os.Create("chunk.json") unittest.CheckNil(t, &err) defer func() { os.Remove("chunk.json") }() fmt.Fprintf(f, "%s", serial) f.Close() f2, err2 := os.Open("chunk.json") defer f2.Close() f2Stats, _ := f2.Stat() bytes := make([]byte, f2Stats.Size()) f2.Read(bytes) unittest.CheckNil(t, &err2) newChunk := &GameChunk{} serr := newChunk.UnmarshalGame(bytes) unittest.CheckNil(t, &serr) unittest.CheckDeepEqual(t, *newChunk, *initChunk) }
func TestFileExists(t *testing.T) { exists, _ := fileSystem.FileExists("testpath") unittest.CheckFalse(t, exists) p := MakePlayer(1, "test-player", vector.Vector2{-1, 1}) p.Token = "waffle" defer func() { os.Remove("testpath") }() err := fileSystem.Save("testpath", p) unittest.CheckNil(t, &err) exists, _ = fileSystem.FileExists("testpath") unittest.Check(t, exists) }