Esempio n. 1
0
func (p *proxy) handleWebsocket(message []byte, cconn *clientConnection) {
	logger.Infof("Proxying message from client: %s", message)
	_, err := p.server.conn.Write(message)
	if err != nil {
		logger.Errorf("Error while writing to socket: %s", err)
	}
}
Esempio n. 2
0
func (gh *game_hub) handleNewGame(message string, cconn *clientConnection) {
	ng := newGame{}
	err := json.Unmarshal([]byte(message), &ng)
	if err != nil {
		logger.Warnf("Error unmarshalling json: %s", err)
		return
	}
	ng.cconn = cconn
	logger.Infof("Got new game %s", ng)
	gh.gameRequests <- &ng
}
Esempio n. 3
0
func (gh *game_hub) handleDisconnection(message string, cconn *clientConnection) {
	// Find the connection and kill it, cleaning up its game if necessary
	logger.Info("Client Disconnected. Cleaning up...")
	for np, game := range gh.uncommittedGames {
		for i := 0; i < game.currentPlayers; i++ {
			if game.proxy.proxyConns[i].info.Id == cconn.info.Id {
				game.proxy.removeClientConnection(i)
				game.currentPlayers -= 1
				if game.currentPlayers == 0 {
					logger.Infof("%d player uncommitted game empty. Dropping", np)
					delete(gh.uncommittedGames, np)
				}
				break
			}
		}
	}
}