func (ps PlayerService) handleGetSpecificPlayers(c *gin.Context, idList []string) { playerDao := dao.CreatePlayerDao(c) playerIds := make([]int64, len(idList)) idx := 0 for _, id := range idList { playerID, err := strconv.ParseInt(id, 10, 64) if err != nil { utils.GetGaeContext(c).Errorf("Not an integer: %v", err) c.AbortWithError(500, err) return } playerIds[idx] = playerID idx++ } playerArray, err := playerDao.GetAllPlayersByID(playerIds) if err != nil { utils.GetGaeContext(c).Errorf("Error getting players by id: %v", err) c.AbortWithError(500, err) return } for index := range playerArray { addPlayerLinks(&playerArray[index], c) } players := &domain.Players{ Players: playerArray, } c.JSON(200, players) }
func (gs GameService) getGame(c *gin.Context) { leagueID := getLeagueIDFromURL(c) if leagueID <= 0 { c.Redirect(302, "/api/leagues") return } gameID := getGameIDFromURL(c) if gameID <= 0 { c.Redirect(302, fmt.Sprintf("/api/leagues/%d/games", leagueID)) return } gameDao := dao.CreateGameDao(c) game, err := gameDao.GetGame(leagueID, gameID) if err != nil { utils.GetGaeContext(c).Errorf("Error loading game: %v", err) c.AbortWithError(500, err) return } gs.addGameLinks(leagueID, game, c) c.JSON(200, game) }
func (ps PlayerService) handleGetAllPlayers(c *gin.Context) { var currentPage = getCurrentPage(c) var recordsPerPage = 50 var start = getStartRecord(currentPage, recordsPerPage) playerDao := dao.CreatePlayerDao(c) playerArray, totalPlayerCount, err := playerDao.GetPlayers(start, recordsPerPage) if err != nil { utils.GetGaeContext(c).Errorf("Error loading players: %v", err) c.AbortWithError(500, err) return } if playerArray == nil { playerArray = []domain.Player{} } for index := range playerArray { addPlayerLinks(&playerArray[index], c) } players := &domain.Players{ Players: playerArray, } addPaginationLinks(players, "/api/players", currentPage, recordsPerPage, totalPlayerCount) if isAuthenticated(c) { players.AddLink(domain.RelCreate, "/api/players") } c.JSON(200, players) }
func (gs GameService) doSaveGame(game domain.Game, c *gin.Context) { gameDao := dao.CreateGameDao(c) savedGame, err := gameDao.SaveGame(game) if err != nil { utils.GetGaeContext(c).Errorf("Error saving game: %v", err) c.AbortWithError(500, err) } gs.addGameLinks(game.LeagueID, savedGame, c) c.JSON(200, savedGame) }
func (ps PlayerService) doSavePlayer(player domain.Player, c *gin.Context) { playerDao := dao.CreatePlayerDao(c) savedPlayer, err := playerDao.SavePlayer(player) if err != nil { utils.GetGaeContext(c).Errorf("Error saving player: %v", err) c.AbortWithError(500, err) } addPlayerLinks(savedPlayer, c) c.JSON(200, savedPlayer) }
func addGetPlayerListByIDLinks(games *domain.Games, playerIds []int64, c *gin.Context) { playerListURL, err := url.Parse("/api/players") if err != nil { utils.GetGaeContext(c).Errorf("Error parsing URL: %v", err) c.AbortWithError(500, err) return } q := playerListURL.Query() for _, playerID := range playerIds { q.Add("id", fmt.Sprintf("%d", playerID)) } playerListURL.RawQuery = q.Encode() games.AddLink(relPlayerList, playerListURL.String()) }
func (ps PlayerService) getPlayer(c *gin.Context) { playerID := getPlayerIDFromURL(c) if playerID <= 0 { c.Redirect(304, "/api/players") return } playerDao := dao.CreatePlayerDao(c) player, err := playerDao.GetPlayer(playerID) if err != nil { utils.GetGaeContext(c).Errorf("Error loading player: %v", err) c.AbortWithError(500, err) return } addPlayerLinks(player, c) c.JSON(200, player) }
func (gs GameService) getGames(c *gin.Context) { leagueID := getLeagueIDFromURL(c) if leagueID <= 0 { c.Redirect(302, "/api/leagues") return } currentPage := getCurrentPage(c) recordsPerPage := 50 start := getStartRecord(currentPage, recordsPerPage) gameDao := dao.CreateGameDao(c) gameArray, totalGameCount, err := gameDao.GetGames(start, recordsPerPage, leagueID) if err != nil { utils.GetGaeContext(c).Errorf("Error loading games: %v", err) c.AbortWithError(500, err) return } if gameArray == nil { gameArray = []domain.Game{} } for index := range gameArray { gs.addGameLinks(leagueID, &gameArray[index], c) } games := &domain.Games{ Games: gameArray, Total: totalGameCount, } gs.addGamesLinks(games, leagueID, currentPage, recordsPerPage, totalGameCount, c) c.JSON(200, games) }
func CreateGameDao(c *gin.Context) GameDao { dao := createDao(utils.GetGaeContext(c)) return GameDao{dao} }
func CreateImportDao(c *gin.Context) ImportDao { dao := createDao(utils.GetGaeContext(c)) return ImportDao{dao} }
func CreatePlayerDao(c *gin.Context) PlayerDao { dao := createDao(utils.GetGaeContext(c)) return PlayerDao{dao} }
func (as AdminService) doImportScoreBoardV1(c *gin.Context) { utils.GetGaeRootContext(c).Infof("%#v", c.Request) importDao := dao.CreateImportDao(c) body, err := ioutil.ReadAll(c.Request.Body) if err != nil { utils.GetGaeRootContext(c).Errorf("Error calling ioutil.ReadAll(c.Request.Body) in doImportScoreBoardV1: %v", err) c.AbortWithError(http.StatusInternalServerError, err) importDao.SetStatus(false, 0, 0, 0, 0, 0, 0) return } dbDumpUrl := string(body) httpClient := urlfetch.Client(utils.GetGaeRootContext(c)) response, err := httpClient.Get(dbDumpUrl) if err != nil { utils.GetGaeRootContext(c).Errorf("Error calling httpClient.Get in doImportScoreBoardV1: %v", err) c.AbortWithError(http.StatusInternalServerError, err) importDao.SetStatus(false, 0, 0, 0, 0, 0, 0) return } data, err := ioutil.ReadAll(response.Body) if err != nil { utils.GetGaeRootContext(c).Errorf("Error calling ioutil.ReadAll(response.Body) in doImportScoreBoardV1: %v", err) c.AbortWithError(http.StatusInternalServerError, err) importDao.SetStatus(false, 0, 0, 0, 0, 0, 0) return } dump := MysqlDump{} err = xml.Unmarshal(data, &dump) if err != nil { utils.GetGaeRootContext(c).Errorf("Error calling xml.Unmarshal in doImportScoreBoardV1: %v", err) c.AbortWithError(http.StatusInternalServerError, err) importDao.SetStatus(false, 0, 0, 0, 0, 0, 0) return } database := dump.Databases[0] playerTable := as._getTableByName(database, "player") leagueTable := as._getTableByName(database, "league") gameTable := as._getTableByName(database, "game") gameTeamTable := as._createLookupMap(as._getTableByName(database, "game_team"), "id") teamPlayersTable := as._createLookupMap(as._getTableByName(database, "team_players"), "team_id") playerTotal := len(playerTable.Rows) playerCount := 0 leagueTotal := len(leagueTable.Rows) leagueCount := 0 gameTotal := len(gameTable.Rows) gameCount := 0 _, err = importDao.SetStatus(true, playerTotal, playerCount, leagueTotal, leagueCount, gameTotal, gameCount) if err != nil { utils.GetGaeRootContext(c).Errorf("importDao.setStatus: %v", err) c.AbortWithError(http.StatusInternalServerError, err) return } // Add players first as._deleteAll(dao.EntityPlayer, utils.GetGaeContext(c)) playerDao := dao.CreatePlayerDao(c) playerConvertIdMap := make(map[string]int64) for _, playerRow := range playerTable.Rows { id := as._getFieldValueByName(playerRow, "id") name := as._getFieldValueByName(playerRow, "name") savedPlayer, err := playerDao.SavePlayer(domain.Player{ Active: true, Name: name, }) if err != nil { utils.GetGaeRootContext(c).Errorf("Error calling playerDao.savePlayer in doImportScoreBoardV1: %v", err) c.AbortWithError(http.StatusInternalServerError, err) importDao.SetStatus(false, 0, 0, 0, 0, 0, 0) return } playerConvertIdMap[id] = savedPlayer.ID playerCount++ _, err = importDao.SetStatus(true, playerTotal, playerCount, leagueTotal, leagueCount, gameTotal, gameCount) if err != nil { utils.GetGaeRootContext(c).Errorf("importDao.setStatus: %v", err) c.AbortWithError(http.StatusInternalServerError, err) return } } // Add leagues as._deleteAll(dao.EntityLeague, utils.GetGaeContext(c)) leagueDao := dao.CreateLeagueDao(c) leagueConvertIdMap := make(map[string]int64) for _, leagueRow := range leagueTable.Rows { id := as._getFieldValueByName(leagueRow, "id") name := as._getFieldValueByName(leagueRow, "name") savedLeague, err := leagueDao.SaveLeague(domain.League{ Active: true, Name: name, }) if err != nil { utils.GetGaeRootContext(c).Errorf("Error calling leagueDao.saveLeague in doImportScoreBoardV1: %v", err) c.AbortWithError(http.StatusInternalServerError, err) importDao.SetStatus(false, 0, 0, 0, 0, 0, 0) return } leagueConvertIdMap[id] = savedLeague.ID leagueCount++ _, err = importDao.SetStatus(true, playerTotal, playerCount, leagueTotal, leagueCount, gameTotal, gameCount) if err != nil { utils.GetGaeRootContext(c).Errorf("importDao.setStatus: %v", err) c.AbortWithError(http.StatusInternalServerError, err) return } } // Add games as._deleteAll(dao.EntityGame, utils.GetGaeContext(c)) gameDao := dao.CreateGameDao(c) for _, gameRow := range gameTable.Rows { gameDate := as._getFieldDateValueByName(gameRow, "game_date") team1IDString := as._getFieldValueByName(gameRow, "team1_id") team2IDString := as._getFieldValueByName(gameRow, "team2_id") leagueIDString := as._getFieldValueByName(gameRow, "league_id") team1 := as._createTeam(team1IDString, gameTeamTable, teamPlayersTable, playerConvertIdMap) team2 := as._createTeam(team2IDString, gameTeamTable, teamPlayersTable, playerConvertIdMap) game := domain.Game{ GameDate: gameDate, LeagueID: leagueConvertIdMap[leagueIDString], Team1: team1, Team2: team2, } _, err := gameDao.SaveGame(game) if err != nil { utils.GetGaeRootContext(c).Errorf("Error calling gameDao.saveGame in doImportScoreBoardV1: %v", err) c.AbortWithError(http.StatusInternalServerError, err) importDao.SetStatus(false, 0, 0, 0, 0, 0, 0) return } gameCount++ _, err = importDao.SetStatus(true, playerTotal, playerCount, leagueTotal, leagueCount, gameTotal, gameCount) if err != nil { utils.GetGaeRootContext(c).Errorf("importDao.setStatus: %v", err) c.AbortWithError(http.StatusInternalServerError, err) return } } _, err = importDao.SetStatus(false, playerTotal, playerCount, leagueTotal, leagueCount, gameTotal, gameCount) if err != nil { utils.GetGaeRootContext(c).Errorf("importDao.setStatus: %v", err) c.AbortWithError(http.StatusInternalServerError, err) return } }
func CreateLeagueDao(c *gin.Context) LeagueDao { dao := createDao(utils.GetGaeContext(c)) return LeagueDao{dao} }