func CreateLongWall(pg *playground.Playground) (Wall, error) { if pg == nil { return nil, playground.ErrNilPlayground } var ( pgW, pgH = pg.GetSize() err error dots playground.DotList ) switch playground.RandomDirection() { case playground.DIR_NORTH, playground.DIR_SOUTH: dots, err = pg.GetEmptyField(1, pgH) case playground.DIR_EAST, playground.DIR_WEST: dots, err = pg.GetEmptyField(pgW, 1) default: err = playground.ErrInvalidDirection } if err != nil { return nil, err } return CreateWall(pg, dots) }
// CreateSnake creates new snake func CreateSnake(pg *playground.Playground, cxt context.Context, ) (*Snake, error) { if pg == nil { return nil, &errCreateObject{playground.ErrNilPlayground} } if err := cxt.Err(); err != nil { return nil, &errCreateObject{err} } var ( dir = playground.RandomDirection() dots playground.DotList err error ) switch dir { case playground.DIR_NORTH, playground.DIR_SOUTH: dots, err = pg.GetEmptyField(1, uint8(_SNAKE_START_LENGTH)) case playground.DIR_EAST, playground.DIR_WEST: dots, err = pg.GetEmptyField(uint8(_SNAKE_START_LENGTH), 1) } if err != nil { return nil, &errCreateObject{err} } if dir == playground.DIR_SOUTH || dir == playground.DIR_EAST { dots = dots.Reverse() } // Parent context stores in snake to pass it to corpse when snake // will be died. Snakes context are passed in run func scxt, cncl := context.WithCancel(cxt) snake := &Snake{pg, dots, _SNAKE_START_LENGTH, dir, time.Now(), cxt, cncl} if err = pg.Locate(snake); err != nil { return nil, &errCreateObject{err} } if err := snake.run(scxt); err != nil { pg.Delete(snake) return nil, &errCreateObject{err} } return snake, nil }