// Applies a rotation of a given angle (in radians) on the current coordinate system. func (cv Canvas) Rotate(rad float64) { deg := RAD_TO_DEG * rad C.DrawRotate(cv.drawing, C.double(deg)) }
// Applies the specified rotation to the current coordinate space. // // degrees: degrees of rotation func (dw *DrawingWand) Rotate(degrees float64) { C.DrawRotate(dw.dw, C.double(degrees)) }