func (h *HGE) getStateBool(state BoolState) bool { return C.HGE_System_GetStateBool(h.HGE, C.HGE_BoolState_t(state)) == 1 }
func (h *HGE) setStateBool(state BoolState, value bool) { C.HGE_System_SetStateBool(h.HGE, C.HGE_BoolState_t(state), BoolToCInt(value)) }