func FadeOutGroup(tag, ms int) int { _tag := (C.int)(tag) _ms := (C.int)(ms) return int(C.Mix_FadeOutGroup(_tag, _ms)) }
// Halt playing of a particular group func FadeOutGroup(tag, ms int) (int) { return int(C.Mix_FadeOutGroup(C.int(tag), C.int(ms))) }