func (ptr *QScriptEngineDebugger) Action(action QScriptEngineDebugger__DebuggerAction) *widgets.QAction { defer qt.Recovering("QScriptEngineDebugger::action") if ptr.Pointer() != nil { return widgets.NewQActionFromPointer(C.QScriptEngineDebugger_Action(ptr.Pointer(), C.int(action))) } return nil }
func (ptr *QScriptEngineDebugger) Action(action QScriptEngineDebugger__DebuggerAction) *widgets.QAction { if ptr.Pointer() != nil { return widgets.NewQActionFromPointer(C.QScriptEngineDebugger_Action(ptr.Pointer(), C.int(action))) } return nil }