func (ptr *QScriptEngineDebugger) DestroyQScriptEngineDebugger() { defer qt.Recovering("QScriptEngineDebugger::~QScriptEngineDebugger") if ptr.Pointer() != nil { C.QScriptEngineDebugger_DestroyQScriptEngineDebugger(ptr.Pointer()) ptr.SetPointer(nil) } }
func (ptr *QScriptEngineDebugger) DestroyQScriptEngineDebugger() { if ptr.Pointer() != nil { C.QScriptEngineDebugger_DestroyQScriptEngineDebugger(ptr.Pointer()) ptr.SetPointer(nil) } }