func GL_GetProcAddress(proc string) unsafe.Pointer { _proc := C.CString(proc) defer C.free(unsafe.Pointer(_proc)) return (unsafe.Pointer)(C.SDL_GL_GetProcAddress(_proc)) }
// GL_GetProcAddress (https://wiki.libsdl.org/SDL_GL_GetProcAddress) func GL_GetProcAddress(proc string) unsafe.Pointer { _proc := C.CString(proc) return unsafe.Pointer(C.SDL_GL_GetProcAddress(_proc)) }
func GL_GetProcAddress(proc string) uintptr { cproc := C.CString(proc) defer C.free(unsafe.Pointer(cproc)) return uintptr(C.SDL_GL_GetProcAddress(cproc)) }
func GL_GetProcAddress(proc string) unsafe.Pointer { _proc := (C.CString)(proc) return (unsafe.Pointer)(C.SDL_GL_GetProcAddress(_proc)) }