func (gamecontroller *GameController) GetAxis(axis GameControllerAxis) int16 { _gamecontroller := (*C.SDL_GameController)(gamecontroller) _axis := (C.SDL_GameControllerAxis)(axis) return (int16)(C.SDL_GameControllerGetAxis(_gamecontroller, _axis)) }
// GameController (https://wiki.libsdl.org/SDL_GameControllerGetAxis) func (ctrl *GameController) GetAxis(axis GameControllerAxis) int16 { return int16(C.SDL_GameControllerGetAxis(ctrl.cptr(), axis.c())) }