func (window *Window) GetFlags() uint32 { _window := (*C.SDL_Window)(unsafe.Pointer(window)) return (uint32)(C.SDL_GetWindowFlags(_window)) }
func (win *Window) GetFlags() WindowFlags { return WindowFlags(C.SDL_GetWindowFlags(win.c)) }
func Isfocussed() bool { return C.SDL_GetWindowFlags(win)&C.SDL_WINDOW_INPUT_FOCUS != 0 }
// Window (https://wiki.libsdl.org/SDL_GetWindowFlags) func (window *Window) GetFlags() uint32 { return (uint32)(C.SDL_GetWindowFlags(window.cptr())) }
// GetFlags returns the window flags. func (win *Window) GetFlags() (flags WindowFlag) { return WindowFlag(C.SDL_GetWindowFlags(win.cWin)) }