func (window *Window) GetMinimumSize(w *int, h *int) { var _w, _h C.int _window := (*C.SDL_Window)(unsafe.Pointer(window)) C.SDL_GetWindowMinimumSize(_window, &_w, &_h) *w = int(_w) *h = int(_h) }
func (w *Window) GetMinimumSize() (int, int) { cw := C.int(0) ch := C.int(0) C.SDL_GetWindowMinimumSize(w.cWindow, &cw, &ch) return int(cw), int(ch) }
func (window *Window) GetMinimumSize() (w, h int) { var _w, _h C.int _window := (*C.SDL_Window)(unsafe.Pointer(window)) C.SDL_GetWindowMinimumSize(_window, &_w, &_h) return int(_w), int(_h) }
// Window (https://wiki.libsdl.org/SDL_GetWindowMinimumSize) func (window *Window) GetMinimumSize() (w, h int) { var _w, _h C.int C.SDL_GetWindowMinimumSize(window.cptr(), &_w, &_h) return int(_w), int(_h) }