func (h *Haptic) NumEffectsPlaying() int { return int(C.SDL_HapticNumEffectsPlaying(h.cptr())) }
func (haptic *Haptic) NumEffectsPlaying() int { _haptic := (*C.SDL_Haptic)(unsafe.Pointer(haptic)) return (int)(C.SDL_HapticNumEffectsPlaying(_haptic)) }