func (joystick *Joystick) GetAttached() bool { _joystick := (*C.SDL_Joystick)(joystick) return C.SDL_JoystickGetAttached(_joystick) > 0 }
// Joystick (https://wiki.libsdl.org/SDL_JoystickGetAttached) func (joy *Joystick) GetAttached() bool { return C.SDL_JoystickGetAttached(joy.cptr()) > 0 }