func alGetSourcefv(s Source, k int, v []float32) { C.alGetSourcefv(C.ALuint(s), C.ALenum(k), (*C.ALfloat)(unsafe.Pointer(&v[0]))) }
func (source Source) GetSourcefv(param ALenum, values []float32) { C.alGetSourcefv(C.ALuint(source), C.ALenum(param), (*C.ALfloat)(&values[0])) }
func (source Source) GetDirection() ([3]float32, error) { var val [3]float32 C.alGetSourcefv(source.source, C.AL_DIRECTION, (*C.ALfloat)((*C.float)(&val[0]))) return val, GetError() }
func getSourcefv(s Source, param int, v []float32) { C.alGetSourcefv(C.ALuint(s), C.ALenum(param), (*C.ALfloat)(unsafe.Pointer(&v[0]))) }
func (source Source) GetVelocity() ([3]float32, error) { var val [3]float32 C.alGetSourcefv(source.source, C.AL_VELOCITY, (*C.ALfloat)((*C.float)(&val[0]))) return val, GetError() }