func (a *Stream) GetAvailableFragments() uint32 { return uint32(C.al_get_available_audio_stream_fragments((*C.ALLEGRO_AUDIO_STREAM)(unsafe.Pointer(a)))) }
// Returns the amount of available fragments of the audio stream func (self *AudioStream) AvailableFragments() float32 { return float32(C.al_get_available_audio_stream_fragments(self.handle)) }