func (a *Stream) SetLoopSecs(start, end float64) bool { return bool(C.al_set_audio_stream_loop_secs((*C.ALLEGRO_AUDIO_STREAM)(unsafe.Pointer(a)), C.double(start), C.double(end))) }
// Sets up a loop in the audio stream, expressed in seconds. func (self *AudioStream) LoopSeconds(start, end float64) bool { return cb2b(C.al_set_audio_stream_loop_secs(self.handle, C.double(start), C.double(end))) }