// TotalImpulseWithFriction returns the total impulse including the friction that // was applied by this arbiter. This function should only be called from a post-solve, // post-step or body.EachArbiter callback. func (a Arbiter) TotalImpulseWithFriction() Vect { return cpVect(C.cpArbiterTotalImpulseWithFriction(a.c())) }
func (a *Arbiter) TotalImpulseWithFriction() Vect { return Vect{C.cpArbiterTotalImpulseWithFriction(a.CPArbiter)} }