// Position returns the position of the rigid body's center of gravity. func (b Body) Position() Vect { return cpVect(C.cpBodyGetPos(b.c())) }
func (b *Body) GetPosition() Vect { return Vect{C.cpBodyGetPos(b.CPBody)} }
func (b *Body) Pos() Vect { return Vect(C.cpBodyGetPos(b.body)) }