func Close() { C.endwin() C.delscreen(_screen) }
// Delete frees memory allocated to the screen. This function func (s *Screen) Delete() { C.delscreen(s.scrPtr) }
func DelScreen(scr *Screen) { C.delscreen((*C.SCREEN)(scr)) }
func (r *FullscreenRenderer) Close() { C.endwin() C.delscreen(_screen) }
func (scr *Screen) DelScreen() { C.delscreen((*C.SCREEN)(scr)) }