// Set value to i func (v *Value) Set(i interface{}) { if vg, ok := i.(ValueGetter); ok { vg.Value().Copy(v) return } // Other types r := reflect.ValueOf(i) switch r.Kind() { case reflect.Invalid: C.g_value_reset(v.g()) case reflect.Bool: C.g_value_set_boolean(v.g(), gBoolean(r.Bool())) case reflect.Int: C.g_value_set_long(v.g(), C.glong(i.(int))) case reflect.Int8: C.g_value_set_schar(v.g(), C.gint8(i.(int8))) case reflect.Int32: C.g_value_set_int(v.g(), C.gint(i.(int32))) case reflect.Int64: C.g_value_set_int64(v.g(), C.gint64(i.(int64))) case reflect.Uint: C.g_value_set_ulong(v.g(), C.gulong(i.(uint))) case reflect.Uint8: C.g_value_set_uchar(v.g(), C.guchar(i.(uint8))) case reflect.Uint32: C.g_value_set_uint(v.g(), C.guint(i.(uint32))) case reflect.Uint64: C.g_value_set_uint64(v.g(), C.guint64(i.(uint64))) case reflect.Float32: C.g_value_set_float(v.g(), C.gfloat(i.(float32))) case reflect.Float64: C.g_value_set_double(v.g(), C.gdouble(i.(float64))) case reflect.Ptr: C.g_value_set_pointer(v.g(), C.gpointer(r.Pointer())) case reflect.String: C.g_value_set_static_string(v.g(), (*C.gchar)(C.CString(r.String()))) default: panic("Can't represent Go value in Glib type system.") } }
func CreateCGValue(tn GType, object ...unsafe.Pointer) *GValue { var cv C.GValue C.g_value_init(&cv, C.GType(tn)) // If no data, then return Gvalue initialized with default if len(object) == 0 { gv := GValue{tn, &cv} return &gv } obj := object[0] // Foundamental types are special // TODO: Handle more cases, like creating GValue from GdkEvents switch tn { case G_TYPE_STRING: C.g_value_take_string(&cv, (*C.gchar)(obj)) case G_TYPE_BOOLEAN: C.g_value_set_boolean(&cv, *((*C.gboolean)(obj))) case G_TYPE_CHAR: C.g_value_set_char(&cv, *((*C.gchar)(obj))) case G_TYPE_INT: C.g_value_set_int(&cv, *((*C.gint)(obj))) case G_TYPE_LONG: C.g_value_set_long(&cv, *((*C.glong)(obj))) case G_TYPE_INT64: C.g_value_set_int64(&cv, *((*C.gint64)(obj))) case G_TYPE_UCHAR: C.g_value_set_uchar(&cv, *((*C.guchar)(obj))) case G_TYPE_UINT: C.g_value_set_uint(&cv, *((*C.guint)(obj))) case G_TYPE_ULONG: C.g_value_set_ulong(&cv, *((*C.gulong)(obj))) case G_TYPE_UINT64: C.g_value_set_uint64(&cv, *((*C.guint64)(obj))) case G_TYPE_FLOAT: C.g_value_set_float(&cv, *((*C.gfloat)(obj))) case G_TYPE_DOUBLE: C.g_value_set_double(&cv, *((*C.gdouble)(obj))) default: C.g_value_set_object(&cv, C.gpointer(obj)) } gv := GValue{tn, &cv} return &gv }
// SetFloat is a wrapper around g_value_set_float(). func (v *Value) SetFloat(val float32) { C.g_value_set_float(v.native(), C.gfloat(val)) }