/* If an animation is really just a plain image (has only one frame), this function returns that image. If the animation is an animation, this function returns a reasonable thing to display as a static unanimated image, which might be the first frame, or something more sophisticated. If an animation hasn't loaded any frames yet, this function will return %NULL. */ func (self *TraitPixbufAnimation) GetStaticImage() (return__ *Pixbuf) { var __cgo__return__ *C.GdkPixbuf __cgo__return__ = C.gdk_pixbuf_animation_get_static_image(self.CPointer) if __cgo__return__ != nil { return__ = NewPixbufFromCPointer(unsafe.Pointer(reflect.ValueOf(__cgo__return__).Pointer())) } return }
func (_self_ *PixbufAnimation) GetStaticImage() (_go__return__ Pixbuf) { var _return_ *C.GdkPixbuf _return_ = C.gdk_pixbuf_animation_get_static_image((*C.GdkPixbufAnimation)(_self_._value_)) _go__return__ = ToPixbuf(unsafe.Pointer(_return_)) return }